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Reply: DC Comics Deck-Building Game:: General:: Re: Please could you identify these heroes for me?


Reply: DC Comics Deck-Building Game:: General:: Re: too many cards!!!!

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by Midnight Rider

With all the base set's and expansions available, I feel that playing each set on it's own offers plenty of variety on it's own. I find I'm in the mood for a specific set.

I now keep Crisis 1 and 2 in base and Heroes Unite respectively. I currently have two crossover packs I can switch in and out of any set as the mood fits. Though I suggest removing Crisis main deck cards when useing crossovers, so as to see more of the crossover cards in a game.

Reply: DC Comics Deck-Building Game:: General:: Re: too many cards!!!!

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by tawnos76

I mix the sets and keep to decks at 120 cards.
1 for PVP & 1 set up for Crisis co-op

Everything fits in one box and the Broken Token box insert is very helpful to keeping it all together.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Watchmen heroes

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by twall

True, you really don't need the cost limitation with Silk Spectre.

Ozymandias: basically, every hand you have you can set aside cards (unplayed) that remain in front of you while others play and if they play attacks that require you to discard or destroy cards you can use them instead. At the start of your next turn you discard those cards and can put any new cards there from your hand.

Nite owl could possibly be a bit OP if there are lots of equipment in the lineup.

Dr. Manhattan: this is the 3rd iteration I have made after playing 2 before. it was originally, basically, destroy all your cards (except your hand) and draw 10 cards, but you could only do that if you were destroying at least 20 cards. So basically you are getting a new, smaller deck. It ended up taking too long to get to 20 cards but when we had it at 15 cards it was way too fast and the player ran away with the game. So I changed it to paying power to get a new deck.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Watchmen heroes

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by Jlerpy

twall wrote:

Ozymandias: basically, every hand you have you can set aside cards (unplayed) that remain in front of you while others play and if they play attacks that require you to discard or destroy cards you can use them instead. At the start of your next turn you discard those cards and can put any new cards there from your hand.


Right, okay. That's an interesting power. I'm curious how it would work out in play.

Dr. Manhattan: this is the 3rd iteration I have made after playing 2 before. it was originally, basically, destroy all your cards (except your hand) and draw 10 cards, but you could only do that if you were destroying at least 20 cards. So basically you are getting a new, smaller deck. It ended up taking too long to get to 20 cards but when we had it at 15 cards it was way too fast and the player ran away with the game. So I changed it to paying power to get a new deck.


It seems very chunky and risky. If I can somehow scrape together a 10 Power hand in the early game, it's more likely to be worth it, but it's still something that's only going to come up a very small number of times per game, which is lame.
And highly random seems like the utter opposite of Dr Manhattan.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Dr. Light Question

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by BenJazz

Correct. The rulebook stats he just stays on top and the second part of his FAA does not trigger.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Dr. Light Question

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by WallyWampa

Thanks for the info. I didn't have the book at the time we played and don't own the game, but was curious since we ran into this and ended up making it far more difficult than it was.

Thanks!

Reply: DC Comics Deck-Building Game:: General:: Re: Please could you identify these heroes for me?

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by LoneJericho

nithos wrote:


Captain Marvel was the only one the kids had issues identifying.

Which one? The DC guy or Marvel girl?

Review: DC Comics Deck-Building Game:: Do You Want The Truth Reviews DCCDBG

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by dcb411

Review Date: August 24, 2015
Ages: 15+
Players: 2-5
Time: 30 – 45 Minutes
Release Date: 2012
Mechanics: Deck Builder
Designer: Matt Hyra, Ben Stoll
Publisher: Cryptozoic Entertainment


Introduction


Are the combined might of Superman, Batman, and the Green Arrow any match for the 100’s of deck builders out there? Today I am going to be reviewing the DC Comics Deck Building Game starter set. I’ll save the expansions for another day.

Gameplay


I’ll start by saying that this is a fairly simple, semi-cooperative deck builder. Each player chooses a superhero with a unique ability to play as. 5 cards from the main deck are placed in a row known as the line-up. These purchasable can be super powers, equipment or even villains. There will also be a stack of 8 super villains, which are to be defeated by any of the players. As soon as this stack is depleted the game will then be over. Each card that is added to a players deck can have a point value associated with it. At the end of the game the player with the most points in their deck is declared as the winner.



The fact that there is only one currency, power, will make this game super easy to play but very thin thematically. Some cards in your hand will give you power. This power is what you will use to defeat villains. It is also the same thing you will use to purchase new powers and equipment. Defeated villains are added to your deck just like any card you have purchased.



Strategies That Work For Me


It’s All About That Synergy: Don’t look at the power of a card when buying it, look at how it flows with the rest of your deck. It is perfectly ok to not buy anything on your turn.

Location, Location, Location: Locations are cards that you can buy and once played will remain in front of you for the rest of the game. Each location allows you to draw an additional card when you play a specific card type for the first time each turn. Buy locations whenever possible. Have multiple locations if you can.

The Truth

Cost: I wasn’t very impressed with the amount of cards that came in the box and felt that the game was a little overpriced. Lets do a little math here to prove my point. I’ll be looking at a few of my favorite deck builder starter sets and I’m going by average online Canadian prices.

DC: $34/221 cards = $0.154/card
Dominion: $36/500 cards = $0.072/card
Thunderstone: $23/259 cards= $0.089/card

Not only are Dominion and Thunderstone cheaper by a large margin, they also come with an insert that is useful (more on that later.) Now lets compare it to another licensed comic book deck builder.

Legendary: $60/500 cards = $0.12/card

This price is a lot closer, however Legendary comes with a really nice board, which I am going to estimate, costs $10 (to simplify the math.) Legendary is now down to $0.1/card.

Box Organization: I feel like they didn’t even try here. Cryptozoic must have had a few thousand extra plastic inserts from another game lying around. If someone wants to explain to me how to organize this thing that would be fantastic. Forget fitting any expansions in here, you will barely be able to organize the base game in it.

Super Villain Attacks: Every time a new super villain appears he attacks the heroes. He might force the heroes to all discard or destroy cards, or add weakness cards to their deck. I found that this really messed up the overall flow of the game especially near the end of the game when super villains were coming out on every second turn. There were a few times where I had discarded so much of my hand that I couldn’t do anything on my turn. Regular villains will also attack other players if played from your hand. This game was a little too aggressive for my taste. I found it frustrating that I was trying to build a nice deck and everything else was trying to ruin my deck.

Repetitive: You don’t get a lot of cards in the base game, and you will use almost all of them in your very first game. Sure you can try a new super hero, but all of the cards that you are going to be adding to your deck will be exactly the same. You don’t get the opportunity to combine different decks and discover killer card combinations. After a few games with the base set you are going to be wishing you had picked up an expansion too.

Line-Up Change: Only having 5 cards to purchase/attack on your turn can feel very limiting at times. For the first half of the game there will be high cost cards out there that nobody can buy, and in the latter half there will be low cost cards that nobody wants. There were many times in which I wanted a way to swap out the 5 cards in the line-up for 5 new ones.

Too Simplified: I’m saving my biggest complaint for last. This game was overall a huge missed opportunity in my opinion. They took these fantastic characters that everyone knows and threw them into one of the most generic deck builders that I have played in a long time.

Somebody explain to me why I as Batman am able to use Green Arrow’s bow just as good as he does? And how is it that power that is used to defeat villains can also be used to buy the fortress of solitude? I really don’t know whom this game is marketed towards. Gamers will be unimpressed with the sub-par gameplay and comic book fans will probably be offended by the thematic nonsense.

I would have much preferred to see a more complex game with some cards that were unique to each hero.

The Beautiful


Set Up Time: Compared to most deck builders this one is a breeze to set up. You pretty much pick a hero and then shuffle everything else together.

Unique Powers: Having super heroes with unique special powers will give you an opportunity to try a few different strategies out. Your end deck will vary quite a bit depending on which super hero you chose.

Card Layout: The card layout isn’t spectacular, but it is super easy to fan your hand of cards and know exactly what you are able to do on your turn.

Overall Score: 5/10


Not a horrible game, but it wasn’t as polished as I would have liked and it seemed to lack ‘heart’ if that makes any sense at all. I am going to try a few of the expansions to see what they add before I write this game series off completely.

check out my other reviews at www.doyouwantthetruth.ca

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by ninjadorg

This is the game that improved my 5 year old's numeracy enormously, so for that alone I give it a 10/10. It also plays great during lunch breaks, has solid expansions with the Crisis modes, and it has Batman in it. :cool:

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by Dormammu

Disappointing this review chose to compare the game to Dominion, Thunderstone and Legendary. None of these are really like DCCDBG, which is actually more like Ascension. Though Legendary and Thunderstone use card rows, they are really very different with all the other elements in play.

Personally, I like this better than Ascension because the cards have synergies to exploit which makes deck building more interesting. Ascension typically boils down to "buy the best card in the row" and doesn't reward you for building on a theme.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by dcb411

Dormammu wrote:

Disappointing this review chose to compare the game to Dominion, Thunderstone and Legendary. None of these are really like DCCDBG, which is actually more like Ascension. Though Legendary and Thunderstone use card rows, they are really very different with all the other elements in play.

Personally, I like this better than Ascension because the cards have synergies to exploit which makes deck building more interesting. Ascension typically boils down to "buy the best card in the row" and doesn't reward you for building on a theme.


Just a little clarification here, I really never compared the gameplay of any of these games because as you said they are all different. The only comparison I made was price per card. I thought it was a fair comparison since they are all essentially boxes of cards.

Thanks for reading.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by commandercrud

Don't like the game? Ok. But your complaint about the box insert is absurd. There is plenty of room for it and multiple expansions, all perfectly organized.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by Magius

Not really. There aren't enough wells to separate out the starter decks, Kicks, Weaknesses, etc, etc, which increases setup time without good cause. It also is too narrow if you prefer to sleeve your cards, and you quickly run out of room to store cards in the insert. Finally, the insert leaves a ton of dead air in the box (only using up ~25% of the available box space). So, by all the metrics that I would use to judge an insert, the Cryptozoic DBG one is really pretty bad - and it just gets worse for many of the other games that use the system, which tend to add one or two more card types to keep separate in addition to the original bunch.

But, there is something to be said for it working as an introductory DBG, but I'd rather play and collect Legendary than the CDBGs.

Thread: DC Comics Deck-Building Game:: General:: Custom Card question

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by matos614

If i want to make a custom card to play with my friends, what dimensions do i need to print the card to to make sure it properly covers another generic card with the same weight/feel?

Thanks

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by oppedj02

I know a lot of people take significant umbrage with the lack of theme and knock off points for that. I get it and don't actually disagree - I certainly don't feel like I am a superhero when I play, or that any theme really comes through.

That being said, my husband and I are both very big comic book fans and don't actually care one way or another. We enjoy the game immensely. Personally I don't feel that most card games elicit a thematic feel, so I don't expect it. Dominion? no theme. Ascension - do I really feel like an Enlightened hero? nope. Even Legendary Marvel - do I feel like iron Man because he allows me to draw a card? not really.

As for your assessment about the lack of cards in the line up - I'm not sure how this differs from other similar deck builders. Ascension, Star Realms, Legendary all have five cards in their line up with no way to clear them if they stink. I can't tell you how many times I have played Legendary and had three of the five cards be the same (or all five being one hero). Or Ascension where all I have are runes and all the cards require attack to defeat.

As for the villain and super villain attacks - there are a significant number of cards the provide defense ability. I'm not sure why you would have been out of so many cards on your turn. Either you completely ignored all of these cards, or there is a bit of hyperbole here? Yes, I have had a few games where the card draws just worked against one person - typical of any card game - but overall we are able to defend against at least 50% of any attacks.

I definitely get that you found the game lacking and don't actually disagree with what elements people may find lacking (especially your cost comparison, if accurate). For me and the people I play this with, we appreciate the simplicity, the quick set up, the variety and overall easy gameplay it offers (I would same the same thing for Ascension) versus a game that requires more setup time (Legendary) that I find hits the table MUCH less frequently.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by Ronaldo

How is this a semi cooperative game? There is no way for the players to lose. This is a straight up competitive deck builder.

Otherwise, I just disagree with your opinion but that's fine. Also, the insert works well, it comes labeled with what should go where and helps you set the game up in seconds. Great game. For 2 players, I prefer Star Realms. If there are more, DC Deckbuilder sees more play than any of the other ones.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by CodeAndReload

For reference, the later games have removed the empty area with the labels on the right side for a second well.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by dtcarson

I bought Heroes Unite and put my DCDBG deck in the right well, villains/supers with them. The villains slot is a little tight but it works.
I can't disagree with many of the points in the original review - but I still play DCDBG much more than I play Dominion, Thunderstone, or Ascension. For a solo gamer, setup time is a worthy consideration.
I have noticed that in Heroes Unite, there seems to be a lot more benefit to buying cards that fit your superhero's theme/skills. (based on two plays.)
Full price is pretty pricy, but I was able to get them each for about 20 bucks.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Do You Want The Truth Reviews DCCDBG

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by tawnos76

I switched to a Broken Token insert and right now have everything in one box and I mix all the sets and it has room for all the large heroes
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