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Reply: DC Comics Deck-Building Game:: Sessions:: Re: First play (solo)

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by DrNate

If I ever get good enough that I can with in 20 turns or less, I will try the variant with the villain attacks. Maybe I will play full "on patrol" variant. Meanwhile, I just took a few quick notes from the second solo game:

1: I can afford NOTHING - How often does that happen?
2: Power Ring
3: Aquaman's Trident
4: Nth Metal
5: Green Arrow
6: Mera & Suicide Squad. Ra's first close call. How soon should I be defeating him?
7: 7 power again. Bulletproof and Penguin. I was forgetting to use Batman's Superhero power with Power Ring, didn't realize it was equipment.
8: Blue Beetle
9: 7 power for the third time in four turns. Super Strength.
10: 7 Power, Suicide Squad and Cheetah
11: 7 Power, Batcave and Two-Face
12: 8 Power! Thank you, Blue Beetle! Ra's.
13: Deathstroke
14: I'm remembering to dodge attacks this time. Clayface and Black Manta
15: 3 power means evil wins. Nth Metal
16: Catwoman and Luthor
17: Anti-Monitor and Kid Flash. 14 power is probably my personal high for a singleturn.
18: Cape & Cowl, N'th Metal
19: Brainiac
20: 15 Power, a new record. Captain Cold.

7 out of 8 villains again, missed it by Atrocitus again. 66 power. Didn't buy a single kick, oddly enough. Next game, a three way with the DC trinity!

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