by DrNate
johnclark wrote:
Yeah, that's brutal. Pulling off the Suicide Squad ability is pretty rare but so powerful.
I got five Suicide Squads in my deck when I played solo earlier today. They never came up at the same time, but when I counted up my deck score at the end, I felt like a champion. I didn't break 100, but I suspect I will in the near future.
I haven't played every Super Hero, but I have played most of them. Here are my thoughts, based on my experiences:
SUPERMAN can be worth 1-2 points every turn, and that's not bad. I never see too many super powers, unless you count kick.
Equipment is fun, and in bigger supply than powers (except for the kicks). Plus, BATMAN has no restriction about using the same named card more than once.
The extra versatility of +1 power AND getting an extra card draw doesn't really make up for the stacking bonuses on other heroes. So I don't care much for the CYBORG card.
GREEN LANTERN's bonus takes a few rounds to kick in, but once it starts working, I get it almost every time. I may be biased on this one, because I like Lanterns.
The extra card draws really make me love WONDER WOMAN. Or it could be the art. But I see a lot of villain cards and those draws can really pile up.
Two villains is not hard to come by. Two Heroes is a little harder, I never seem to see many heroes, or else I just don't feel like buying them. MARTIAN MANHUNTERS +3 bonus is easy, but getting the full +6 is much trickier.
I haven't played FLASH or AQUAMAN.
I'd probably go WONDER WOMAN, GREEN LANTERN, MARTIAN MANHUNER, BATMAN, SUPERMAN and last is CYBORG.
I hope I get to play the others soon (I need to stop randomly picking and just take them next time) and will update soon.