Here is the second variation I did to the solitaire rules. Like other's here have suggested I took out the Location cards but did something slightly different. I put them in the Countdown Deck (Weakness Cards). Let me explain..
Battle throughout the DCU.
Take all 5 Location cards out of the main deck, shuffle them and place 4 random Location on the top of the Countdown Deck and every 5 cards thereafter (there should be no location card at the bottom of the deck). Place the last Location card in the middle of the Super Villain Deck.
oThroughout the game locations change randomly with automatic switching locations.
oAll players can use the Location cards.
oSwamp Thing’s power wording will change to…If a Location’s Ongoing ability has been used this turn, +5 Power.
oWhen you flip over a location card immediately flip over the next Weakness card.
This had an amazing affect on the cards I bought throughout the game. In addition, the story this told was fantastic. The highlight moment of the game happened when I defeated Braniac at Arkham Asylum then the Joker was the next villain pulled (fitting). The timer switch to the 15th card which was the next location, the Watch Tower. (Somehow Joker has gotten on the Watch Tower! We need Batman, now!) After quickly dispatching the Joker with a "jacked up" Aquaman, the next Super Villain pulled was Sinestro. (Joker was able to turn the Watch Tower's defenses against us long enough to divert our attention away from the communication's array. He was able to bring Sinestro right through our defenses. That was his plan all along.) What a thematic and cool way to play a game with DC Heroes.
It's fun. It's automatic (no extra rules or time) and it's thematic.
I don't know about you all but with this many cool fan-created ideas...who needs Legendary (no offense to Legendary players and fans).
Battle throughout the DCU.
Take all 5 Location cards out of the main deck, shuffle them and place 4 random Location on the top of the Countdown Deck and every 5 cards thereafter (there should be no location card at the bottom of the deck). Place the last Location card in the middle of the Super Villain Deck.
oThroughout the game locations change randomly with automatic switching locations.
oAll players can use the Location cards.
oSwamp Thing’s power wording will change to…If a Location’s Ongoing ability has been used this turn, +5 Power.
oWhen you flip over a location card immediately flip over the next Weakness card.
This had an amazing affect on the cards I bought throughout the game. In addition, the story this told was fantastic. The highlight moment of the game happened when I defeated Braniac at Arkham Asylum then the Joker was the next villain pulled (fitting). The timer switch to the 15th card which was the next location, the Watch Tower. (Somehow Joker has gotten on the Watch Tower! We need Batman, now!) After quickly dispatching the Joker with a "jacked up" Aquaman, the next Super Villain pulled was Sinestro. (Joker was able to turn the Watch Tower's defenses against us long enough to divert our attention away from the communication's array. He was able to bring Sinestro right through our defenses. That was his plan all along.) What a thematic and cool way to play a game with DC Heroes.
It's fun. It's automatic (no extra rules or time) and it's thematic.
I don't know about you all but with this many cool fan-created ideas...who needs Legendary (no offense to Legendary players and fans).