Quantcast
Channel: DC Deck-Building Game | BoardGameGeek
Viewing all articles
Browse latest Browse all 9072

Reply: DC Comics Deck-Building Game:: Variants:: Re: Solo Variant - first attempt

$
0
0

by freedfromthematrix2

Here is the final part of what I did in my solo/ coop game. As mentioned before I combined the solo and coop rules. This is the turn order I created from the combined rules.

At the start of each of turn…
1.Advance the Countdown Deck. Flip over the top Weakness card.
2.Play your turn as normal. When a villain is defeated, the current player has the option of adding it to his discard pile as normal, or removes it from the game.
3.Draw 5 new cards.
4.Refill the line-up. If any villain(s) with an “Attack” is flipped, all players are attacked.
5.Villains (not super villains) execute their plan. Villains execute their plan by attacking the Main Deck and removing cards. The number of cards removed from the main deck is equal to the single highest cost villain currently in the line-up.
6.Flip over a new Super Villain if needed, suffering their First Appearance - Attack like a normal game. (Note: for added difficulty double the cost/victory point of the final villain )

Proceed until the entire Weakness deck (Countdown Deck) has been turned over (20 turns) and total your score.


Viewing all articles
Browse latest Browse all 9072

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>