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Thread: DC Comics Deck-Building Game:: General:: Bizarro card and weakness

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by ThorPowers

Last game I got the Bizarro card where weakness cards are a net +1. At the time I didn't think about adding weakness cards for a cost of 0 in addition to what I could buy from the 5 cards in the middle. It's just weird to want to buy weakness cards. I'm certain you are limited to getting only 1 weakness card per turn. Anyone have experience with this combination and opinions on it. I won the game with a score of 52 but I was later kicking myself for not buying a weakness card every turn. I think this might be a little too powerful card if you get it early in the game.

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