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Reply: DC Comics Deck-Building Game:: General:: Re: Expansion thoughts...

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by mil05006

Kaleljorson7 wrote:


The only other deckbuilder I've played is Rune Age, and in that game a larger deck can mean a losing deck. But in DC the winner is the one with the most VPs (usually more cards) and the decks are much less manageable. Not buying cards, even if you don't really want them, is letting points slip away and destroying even a "Kick" costs VP. I'd like a way to "bank" some cards to keep their VP for scoring purposes, but be able to cull a few from my deck. Possibly a location or something that lets you spend power to deposit the cards. Just a thought.

Thanks to the Cryptozoic team for this game. Don't stop now...






I don't know a ton about the DC universe, so I cannot comment on the info about that. However, I would like to see more starting heroes you can pick from and more cards for the deck in general. I like the fortune idea they have in the LOTR game, but I'd like to see negative cards that do an immediate effect in the main deck as well.

That being said, I really enjoy how making your deck super huge is the only way to win the game. It keeps things interesting and gives people who have less VP's a chance to catch up when you have a couple bad hands. It's a great way to make things interesting, and it makes it so the most streamlined deck doesn't win. All you'd need is man of steel and some power cards and paralax and you can buy everything, kill a villian, store the cards, and viola, repeat on your next turn. I wouldn't like that one bit. Maybe it's personal, but I like it better when you have this massive beast you have to worry about, not a small, puny 12 card perfect deck.

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