by Jlerpy
Hida Mann wrote:
I hate this sort of rule. You're essentially trying to punish me for being a good player.
Or a lucky player.
Either way, it stalls the game in an uninteresting way.
I can see designing a game in such a way that you could EITHER patrol for low-level crime, train and court allies OR go after the big bad, but it's a design decision that would really need to be made earlier.
Thunderstone kind of works that way and it's fine, but the dynamics are different.