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Reply: DC Comics Deck-Building Game:: Variants:: Re: Play as Super Villains - variant

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by Stix_Remix

Okay, current problems.

Problem one: Super Hero costs are too low, especially when you consider the rule that lets players use "vulnerability" to lower a super hero's cost. This effectively gives players a hand of 5 power each turn, and most of the super heroes have costs of 5 or less.

Possible solution: add +4 to each super hero's cost.


Now, players could decide to keep the game using the normal rules and just play as super-villains. Problem: this requires Darkseid, Sinestro, Deathstroke, and Captain Cold to have different powers. Plus, I still need to test all the powers against each other to make sure none of them are overpowered.

Possible solution: still working on new powers/balancing powers...


First couple plays are working out well; just got to keep working away it.

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