by Sannyyoon
Solo play with Batman as the hero. Using 20 turns.Hopefully it'll be understandable but the pigeon scratch of my handwriting is pretty bad.
Hero: Batman
1) SuperVillian (SV): Ra's Al Ghul
Line-up (LU): Suicide Squad, Batcave, Batmobile, Penguin, Nth Metal
Hand (H): Punch (P)x3, Vulnerability (V)x2
Batman goes for the Nth Metal, (Deducing the top card of the deck might come in handy)
2) LU: Suicide Squad, Batcave, Batmobile, Penguin, Solomon Grundy
H: Px4, Vx1
Batman beats up on the Suicide Squad
3) LU: Nth Metal, Batcave, Batmobile, Penguin, Solomon Grundy
H: Px3, Vx1, Suicide Squad
Batman relaxes in the Batcave.
4) LU: Nth Metal, High Tech Hero, Batmobile, Penguin, Solomon Grundy
H: Px2, Vxx, Nth Metal (deduces Punch is next and keeps it)
Batman teams up with High Tech Hero
5) LU: Nth Metal, Aquaman's Trident, Batmobile, Penguin, Solomon Grundy
H: Px4, Batcave
Batman now has a hideout where an extra equipment can be stored.
Batman picks up Aquaman's Trident (so he can return it later)
6) LU: Nth Metal, Harley Quinn, Batmobile, Penguin, Solomon Grundy
H: Px1, Vx3, Nth Metal
Batman ask High Tech Hero is the batcave for help and since equip was used is able to take out Solomon Grundy
7) LU: Nth Metal, Harley Quinn, Batmobile, Penguin, Kid Flash
H: Px3, Suicide Squad, Solomon Grundy
Batman knocks out Ra's Al Ghul
8) SV: Deathstroke comes to town
LU: Nth Metal, Harley Quinn, Batmobile, Penguin, Kid Flash
H: Px1, Vx2, High Tech Hero, Nth Metal* which gets destroyed by Deathstroke's evil plan.
Batman teams up with Kid Flash
9) LU: Nth Metal, Harley Quinn, Batmobile, Penguin, Kid Flash (yes He came up again)
H: Px3, Vx1, Aquaman's Trident
Batman captures Harley Quinn and learns a kick which will be used in the next turn.
10) LU: Nth Metal, Super Speed, Batmobile, Penguin, Kid Flash
H: Px2, Kx1, Kid Flash, Ra's Al Ghul
Kid Flash proves his worth by bringing in a Punch.
Batman teams up with Kid Flash and learns 2 new kicks.
11) LU: Nth Metal, Super Speed, Batmobile, Penguin, Cape & Cowl
H: Px2, Solomon Grundy, Suicide Squad, Aquaman's Trident
Batman takes down Deathstroke and uses the Trident to force him to help in the next turn. Batman also finally builds The Batmobile
12) SV: Lex Luthor comes to town and adds a weakness due to the Penguin
LU: Nth Metal, Super Speed, Green Arrow's Bow, Penguin, Cape & Cowl
H: Vx2, Deathstroke, High Tech Hero, Harley Quinn
Batman finds Green Arrow's Bow to return to him later.
13) LU: Nth Metal, Super Speed, Mera, Penguin, Cape & Cowl
H: Ra's Al Ghul, Px1, High Tech Hero, Suicide Squad
Batman decides to add Nth Metal and The Cape & Cowl
14) LU: Super Speed, Super Speed, Mera, Penguin, Solomon Grundy
H: Px1, Kx1, Green Arrow's Bow, Batmobile, Weakness
Kid Flash (in the Batcave*due to Bow) brings another Kid Flash which finally brings a Punch.
Batman is able to defeat Lex Luthor
15) SV: Captain Cold forces Batman to turn over.
LU: Super Speed, Super Speed, Mera, Penguin, Solomon Grundy
H: **** Dang, I didn't write it down but Deathstroke was in it
Batman teams w/ Mera to take down Solomon Grundy
16) LU: Super Speed, Super Speed, Bat Signal, Penguin, Super Strength
H: Solomon Grundyx2, Aquaman's Trident, P, K
Batman uses a Punch learned in the Batcave to melt Captain Cold. Then uses the Trident to force Captain Cold to assist next turn but it doesn't look like our hero will have enough turns left to defeat all 8 villains. Batman also gets Super Speed.
17) SV: Atrocitus comes into town
LU: Super Speed, Batmobile, Bat Signal, Penguin, Super Strength
H: Px2, Ra's Al Ghul, Captain Cold
Batman picks up super strength
18) LU: Super Speed, Batmobile, Bat Signal, Penguin, Robin
H: P, Ra's Al Ghul, Solomon Grundy, V, W
Batman trains Robin and learns a new Kick
19) LU: Super Speed, Batmobile, Bat Signal, Penguin, Two-Face
H: Kx3, Aquaman's Trident, Harley Quinn
Batman learns a Kick.
Batman has Green Arrow's Bow in the Batcave which he uses to take down Atrocitus. Atrocitus is forced to help next turn due to the Trident and so finally....
Batman also buys either The Bat Signal or beats Two-Face.
20) SV: Joker
LU: Super Speed, Batmobile, Bat Signal*, Penguin, Two-Face* [*Fastest Man Alive replaces one of them]
H: Suicide Squad, High Tech Hero, P, Batmobile, Atrocitus
Batman is able to get rid of a Weakness and a Vulnerability.
Batman picks up Super Speed, The Penguin, and The Batmobile
The Joker got away as did Darkseid and Sinestro.
Total points: 53.
TUNE IN NEXT WEEK. SAME BAT-TIME, SAME BAT-CHANNEL