by GeekJock
Ok so I am going to attempt to play all of the heroes one at a time with the 20 round solo variant from this great thread http://boardgamegeek.com/thread/895451/solo-variant-first-at...There is also a post from LunarKnite that I used as well for some clarifications he came up with for some better using of attacks and how it should work in the solo game.
3 things I will not use.
1. I won't take the weaknesses away from the total. Since I write the whole game down as I am going I can keep up with the 20 turns and I think 20 turn solid limit is what I want and no messing with that.
SO...
2. I won't use poison Ivy to add turns (or any other part of the list which might add turns to it. 20 is 20 is 20.
3. I also will play sportsmanlike and not abuse a combo. I had some crazy turn in game 1 (which I suspect will happen when you get that many super villains defeated each game) in which I could have had an infinite loop to draw my whole deck so I just kinda self ended it. I basically got the whole middle and the super villain anyway so it's about the same as the loop but I still could have abused some deck thinning in it.
---Why do this? Well I love the game so I figured I would use all 8 heroes (getting MMH real soon so we will throw him in there as well) and see how the scores go.
Anyway enough chatter...
So as it should come as no surprise I took Green Lantern as my 1st Hero in the solo challenge.
To remind everyone his power is.... If you play 3 differently names cards with cost 1 or more you get +3 power. A killer mid to late game for sure.
I also rolled a 6 sided die at the end of each turn to see which card would be destroyed. If there was no card or I rolled a 6 I would choose myself. (Die rolls are also listed here)
Turns in which I used my power I will denote with a * before the power total.
Turn 1 Middle: Heat Vision, Super Girl, Harley Quinn, Green Arrows Bow, Green Arrow Villain Ras Al Goul
Power--> 3 Bought Harley Quinn Die Roll 2 Super Girl destroyed
Turn 2 HV,Suicide Squad,High Tech Hero, Bow, GA
Power--> 4 Buy Green Arrows Bow Roll-1 HVision gone
Turn 3 2 Face,SS,HTH,Cheatah, GA
Power -->5 HTH+Cheetah Roll 6 2 Face Destroyed
Turn 4 Grodd, SS, Poison Ivy, Dark Knight, GA
Power 3 (with HQuinn some destruction/thinning of deck started) Bought Kick Roll 6 P-Ivy destroyed
Turn 5 GG,SS, Bullet Proof, DK,GA
Power---> 5 Green Arrow (couldn't take a chance he would leave any more) Roll 1 Grodd gone
Turn 6 Suicide Squad (yep another), SS, BP, DK, Fastest Man Alive
Power--> 2 + Cheetah (thank God for her) Acquire BProof Roll 5 Fastest gone
Turn 7 (starting to get nervous no good turns yet) SS,SS, Cape and Cowl, DK, Emerald Knight
Power--> 7 + Bow Defeat Ras Al Goul Roll 6 DK Gone
Turn 8 SS,SS, C+C, Bane, EK New S-Villain Joker ( So Bane made me discard a punch and Joker I destroyed a punch taking a Wound IIRC)
Power--> 3 + Cheetah Get a Kick and finally a SSquad Roll 5 Emerald Knight gone
Turn 9 High Tech Hero ,SS, C+C, Bane , Blue Beetle
Power --> 2 (crappy luck) but H-Quinn so got to destroy a Vulnerability Roll 3 Cape and Cowl Gone
Turn 10 HTH,SS,Super Strength, Bane, BB
Power ---> *12 (FINALLY used my power) Defeated Joker, Rolled 4 Bane destroyed
New Villain Sinestro but no heroes in my hand
Turn 11 HTH, SS, SSt, Penquin,BB
Power ---> *12 + bow Solid turn, I take out Sinestro and another SSquad (Ras now back to bottom of draw)
Roll a 5 and Blue Beetle gone (that one hurt a bit

New SVillain Anti-Monitor --> Cheetah put into the middle
Turn 12 HTH, SSpeed,SSt, Pen,Nth Met,Cheetah
Power---> 4 Gain High Tech Hero Roll 4 Penguin gone
Turn 13 Power Ring, SSp,SSt, Nth, Ch
Power---> *11 (incl Ras) Gain SSt and SS Roll 1 Ring Gone (DOH!)
Turn 14 Power Ring (lucky draw for another), Utility Belt, J'onn J'onzz, Nth,Ch
Power--> * 16 (Sinestro and Joker in hand) Grabbed Aquaman's Trident from Sinestro Joker gave me +2 cards (SSquad+Punch) Took out The Anti-Monitor and got my power ring! Put the Ring on top of the deck due to AM's trident (I didn't think Anti-Monitor would be the best top deck for me here). Roll 4 Nth gone
New Villain Brainiac Put a Punch and Vuln in pile with 2 weaknesses shuffled and dealt me 2 got a weakness and vuln back DOH!)
Turn 15 Penguin, UBelt, JJ,Catwoman,Ch
Power---> *11 Power ring got me my +3 and also had the bow so defeated brainiac and got Catwoman
Roll 5 Cheetah gone New Villain Death Stroke Bulletproof in hand for defense and destroyed a Weakness
Turn 16 Pen,UB,JJ, Batmobile, SSpeed
Power---> 7 Got SSpeed and Penguin Roll 1 I picked JJ, just didn't think he would be bought in last turns and used ever so had to take the chance)
Turn 17 Or as I call it one of the craziest turns I ever played X-Ray Vision, UB,Bat signal,Batmobile, Lasso
Ok heres where we start. I have Brainiac and Anti monitor in hand. I use Brainiac to reveal top of mine and main deck and use both. I reveal Joker from mine and clayface from the Main Deck. I could have ended up getting into a crazy loop on this turn but I didn't. So I use joker to draw 2 (and the +2 power), so he draws himself and Sinestro. and then I copy Joker to draw 2 more cards with clayface. I then use Sinestro to DRAW clayface from the top of the main deck and use it to copy joker again.
When it's all said and done here is what we end up with....
Trident, Bullet Proof, Anti-monitor (I used to destroy x-ray vision and a HEat Vision came up in spot 1), Joker X 4!, Cat Woman, SS, Power ring (+3), HTH,Kick, Punch, GL's super power+3
I end up with 29 (It was either 29 or 31 my notes got sloppy here b/c the kids came home to talk to me but either way I had enough to sweep the middle deck and defeat deathstroke, whom I then top decked b/c of trident.
New Super Villain Lex Luthor-- I gain 2 weaknesses
Turn 18 Robin, SSpeed, Bow, Grodd, 2Face
Power --->*16 Deathstroke grabs Robin who grabs a Bat Signal from my discard who grabs a High Tech Hero giving me 2 HTH in hand. Defeat Lex, gain Bow, 2Face Roll 2 SSpeed gone
Last Villain is Atrocitous
Random card under Hero Super Strength (GRRRR!!!!)
Turn 19 Catwoman, X-ray Vision, Mof Steel, Grodd, Kid Flash
Power--> *10 and a bow defeat Atrocitous and get Kid Flash... ALL VILLAINS DEFEATED!!!!
Final Tally's
3 Weaknesses canceled 3 points
1 Green Arrow +5
1 Util Belt +5
3 SSquad +9
Super Villains +41
Rest of Deck 20
Cleared SV stack +5
1 round early +1
Total = 86
Total times using Green Lantern's special power --- 8
Some Quick thoughts... I had some good luck in the mid to late teens, and also some great luck not getting very many attacks in the middle which would have slowed me down as well. However, this kinda counteracts the very bad luck I had for the first 10 or so turns not getting to use the special power one time!
Not a bad showing for my boy Green Lantern! Hope to get another one in tomorrow night!