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Reply: DC Comics Deck-Building Game:: General:: Re: Fan-made Lantern Corp Expansion

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by houjix1138

Those 20+ power hands and very few and far between, that's why having him land in the range of 8-12 range would at least put him on par with all the other Super Villains out there. That's why I would suggest starting him at 9 with +1 for each card he "steals"(or maybe 7 and +2). He would be at least a 12 in a two player game but could go all the way to 14 still making him the strongest SV in the game.

And come on, it's Larfleeze, should he really outpower Super Villains like Parallax or Darkseid?

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