by locarno
we resolved the FA attacks as soon as the villain appears in the Lineup.we made a further adjustment in order to keep the game moving rather than having to go through the entire Main Deck to finish the game.
During Setup, we:
removed 57 cards (50%) (for 2 player game)
removed 38 cards (33%) (for 3 player game)
removed 28 cards (25%) (for 4 player game)
removed 22 cards (20%) (for 5 player game)
Then we kept 1 of the "12" cost super villains (Anti Monitor, Parallax) randomly set aside, and shuffled the remaining super villains (11 of them) into the Main Deck. We then placed the Main Deck on top of the other "12" cost villain we had previously set aside so that the game will end on one of the worst villains. (similar to the Lurtz setup from Cryptozoic's LOTR DBG)
This seems to be working ok at the moment.
we also tried playing with the idea that:
a) when Super Villains are revealed into the Line Up, they must start in the first (6th) space and push every card over.
b) after each player's turn, any villains in the Lineup move to the next spot by swapping places along the Lineup.
c) when a Super Villain moves off the last space, we placed it on the Super Villain space (from the original game setup) where their First Appearance power activates again. If 6 Super Villains accumulate on this spot, everyone loses.
FuriousMILK wrote:
I like the second option, but I'm curious, how do you all handle resolutions of First Appearances? Would you make them happen;
A. Even if the line-up is mid refill, the moment a SV appears their FA goes off?
B. Once all the line-up has been revealed, SVs go off in the order they were revealed?
Is that how people are playing, or is there another way I'm not thinking about?
A. Even if the line-up is mid refill, the moment a SV appears their FA goes off?
B. Once all the line-up has been revealed, SVs go off in the order they were revealed?
Is that how people are playing, or is there another way I'm not thinking about?