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Reply: DC Comics Deck-Building Game:: Reviews:: Re: DC Deck Building Game - A Review

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by BlackSheep

kakitamike wrote:

The combination of only 1 currency, plus not having a fixed set of cards to buy (there's 5 cards available to buy at any one time, and refill from a random pool, ala ascension) made it feel like just buying the most expensive card every turn was the clear choice. And since you defeat villains with the same currency, there's actually no choice when you come down to it. Can I defeat a super villain? no? then buy the most expensive card.


This can be an issue in Ascension as well, even with the two currencies.

I wouldn't say "buy/kill the most expensive card I can afford, otherwise acquire more buying/killing" is always the best play, by any means, but it's usually very strong. Until you know the game well, it's easy and pretty effective to just fall into that pattern.

kakitamike wrote:

The weakness cards in the deck also felt like they detracted. Unlike a game like dominion or tanto cuore, where those filler cards are worth points at the end of the game, the weakness cards literally do nothing. They're just dead cards with no value at all.


Yeah, this seems like a step back even from first-generation deckbuilding games. In Dominion and Ascension every starting card is worth something, be it VPs or currency, and they're still so weak you'll want to start trashing them as soon as you can.

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