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Reply: DC Comics Deck-Building Game:: Sessions:: Re: Solo play Session Report with all 8 Heroes

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by GeekJock

So the Flash was the next hero I randomly picked to go through our little solo play fun test.

I was not sure how he would do since he's very card dependant and doesn't give any power bonuses.

NOTE: Bolded Turn #'s are ones which I got to proc/use his power

1. Util Belt, Su Speed, Heat Vision, H Vision AM Trident
Power-> 4 Super Speed Roll 4 H. Vision gone

Got my draw right off the bat could help me quite a bit

2. Ut Belt, S. Strength, H.V, Emerald Knight, AM Trident
Power 3 -- AM Trident Roll 3-- H Vision gone

3. UB, SSt, Bullet Proof, Em Kn, Bullet Proof
Power --4 Bullet Proof Roll 5 BProof gone

4. UB SSt, Mera, EKn, HQuinn
Power--5 Emerald Knight Roll 2 SSTr gone

5. UB, Kid Flash, Mera, Pricess Diana, HQ
Power--8 (emerald knight on Mera--discard pile empty +4) Defeat Ras
Roll 6 HQuin gone
next SVillain Death Stroke SSpeed in hand for defense and +3 cards

6. UB, Kid Flash, Mera, Diana, SSPeed
Power 7 Took chance and got Kid flash and Ubelt instead of Diana
Roll 2 Bane gone

7. PIvy, SSpeed,Mera,Diana, SSpeed
Power 5 -- SSpeed Roll 1 Poison Ivy Gone

8. Ark Asylum, Nth Metal,Mera, Diana, SSquad
Power--9 Death Stroke Roll 3 Mera gone
New Villain Atrocitous Kid Flash under hero card--- which sucks since all I had was 4 punches and 1 Kid Flash This could hurt later

9. AAsylum, Nth, H-T Hero, Diana, SSq
Power 4-- SSquad Roll 1 Asylum gone

10. Catwoman, Nth, HTH, Diana, Cheetah
Power 7 (with Ras) Nth + HTH Roll 6 New HTH gone

11 CW, SSt, HVision,Diana, Cheetah
Power-- 11 SSpeed + Em Knight (Super Strength) defeat Atrocitous. Kid Flash to top of Deck. Roll 6 Catwoman gone.
New Villain Joker (Destroy card if cost 2 or less put weakness on top of deck)Destroy Vuln- Weakness to top.

12. Lobo, SSt, HV, Diana, Cheetah
Power 4 But use Deathstroke to gain Lobo Buy Kick to top of deck (Trident) Roll 2 SSt gone

13. Biazarro, Supergirl, HV,Diana, Cheetah
Deathstroke + Ras Power--> 11 Joker Defeated Roll 5 Cheetah gone
NExt SV-- Brainiac (2 cards from hand +2 weaknesses randomize and take 2 destroy others). Put Punch and Vuln in get Weakness and Vuln back (ugh)

14. Bizarro,SG,HV,Diana, Power Ring
Lobo destroy weakness and Vuln Power--> 7 Power Ring and Super Girl (need equipment for U-Belt) Roll 2 2-face gone

Now starting to get late so need to start defeating more and quicker!

15. Bizarro, SG (weird one replaced the other), HV, Diana, Sol Grundy
Emerald Knight to use Diana and gain Bizarro and Grundy
Power--7 Heat Vision
Roll 3 Starro gone (DOH!)

16. XRay Vision,SG, Nth, Diana, B-Proof
Power 8--> XRay Vision (top with Trident), Nth Roll 3 Green Arrow gone (bummer)

17. Grundy,SG, Lasso, Diana,B-Proof
Power (ras) 11 --Brainiac Sinestro (no effect to me)
Roll 6 SGirl gone

18. Grundy, Bat Mobile,Lasso, Diana, BProof
Power 12+ D Stroke
Sinestro, Lasso, Diana! (Finally nice turn) Roll 3 Grodd Gone
SV-- Parralax Discard 2 useless cards

19. Grundy, BM,Bow, CWoman, BProof
Joker (+2 and 2 cards= 3 cards)
power-->13 Paralax Roll 6 Catwoman gone
SV Black Manta Defended by card

Turn 20 1 Villain left can Flash do it???

20. Grundy, BM, Bow, Scarecrow,BP
8+ Emerald Knight, Manta + Bow

Victory on last turn!!!

I think it was a bit weaker then some others with some bad luck but all in all not too bad so how did we score?

Utility Belt 5
Bizarro 1
SSquad 4
Villains 40
Bonus 5
Rest Of Deck 23

Total 78

Actually a good score for what felt like a very weak game
And his power proc'd 9 times. I got a bit lucky getting a draw card on turn 1.

Up next Martian Manhunter!!!!

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