SommerMatt wrote:
I haven't played either game, but I do see the DC game being knocked for having less/no theme when compared to Legendary.
And yet, how thematic is it to have five different people with the same heroes (Legendary)? Or the possibility of having the same villain in the rooftops as well as the sewers (Legendary)? Neither game (from the outside) seems to be all that representative of thematic presentation, and yet nearly every review I've seen praises Legendary and knocks DC.
Can you explain a bit more why you feel Legendary is much more immersive/thematic?
And yet, how thematic is it to have five different people with the same heroes (Legendary)? Or the possibility of having the same villain in the rooftops as well as the sewers (Legendary)? Neither game (from the outside) seems to be all that representative of thematic presentation, and yet nearly every review I've seen praises Legendary and knocks DC.
Can you explain a bit more why you feel Legendary is much more immersive/thematic?
I actually said in a reply to a comment about my review of Legendary that the game could have been even better if I were just controlling a single super hero. The things that Legendary has going for it thematically are as follows:
- There is a Mastermind with a clearly spelled out scheme that you are trying to defeat
- This is accomplished by recruiting heroes to your cause
- Your attempts to defeat the Mastermind are constantly interrupted by lowlife criminals that have taken hostages and are causing all kinds of chaos within your city
- There is a very real possibility that your super hero team could fail and that evil will win the day
DC lacks any of this. There's no threat of an overall impending doom if the group doesn't perform well. There's no head honcho villain that you're trying to defeat and no plot to foil. In fact, you can actually purchase villains from the line-up to add to your deck. It's just weird defeating supervillains by using the powers of other villains. I mean, I guess you could pretend that the regular old villains are trying to take the super villains down a peg so that they can step in and take over, but why would Batman be helping them accomplish this? Thematically, it just doesn't make any sense. Legendary avoids this kind of weird conflict by placing the villains that you have defeated into a seperate victory point pile instead of adding them to your deck.
But, narrative aside, I found myself enjoying the game play of the DC game moreso than I enjoyed playing Legendary. It was a much simpler setup and there was less to keep track of. My wife and I had never played it before and even with the rules explanation, we were able to open the box and start playing just two of three minutes later. Of course, one could make the argument that having played Legendary and Dominion before, the rules didn't take as long since we weren't altogether unfamiliar with deck-building games.