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Thread: DC Comics Deck-Building Game:: Variants:: Variant when the Unite Heroes Expansion releases

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by joeysalterego

I always wondered why this deckbuilder strayed from the starting card setup of 8+2 and opted for 7+3. This leaves you in many situations where you'll have 2 power and if there aren't any 2 power cards available, you can't buy anything, including a kick. I feel like you should always be able to buy at least something on your turn.

What i'm proposing is that when the expansion releases, is to try 8 punches and 2 vulnerabilities. Technically you can do this now with 4 players, perhaps I will try it myself when I get the chance.

Thoughts? Comments? Matt Hyra?

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