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Reply: DC Comics Deck-Building Game:: Variants:: Re: Variant when the Unite Heroes Expansion releases

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by Coyote81

The downside of missing a turn is often offset by the fact that you get a 5 power turn to start. Majority of the 5 power cards are very good and can give you a huge lead if bought early. I have had the oppertunity to buy "The dark knight" and "The Emerald Knight" cards on turn one, and have won by large margins due to this. I see no problem with a 2 power turn.

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