Quantcast
Channel: DC Deck-Building Game | BoardGameGeek
Viewing all articles
Browse latest Browse all 9072

Reply: DC Comics Deck-Building Game:: General:: Re: DC Comics Deck-Building Game: Adjustments and Revisions for the Advanced Gamer

$
0
0

by BoredGaemGeek

houjix1138 wrote:

BoredGaemGeek wrote:

Hello, Casey! We completely agree; the Superheroes' values change depending on the amount of players in the game. This list is for 2 player value only, and the multiplayer list should be posted soon.

We're glad you picked up on the balancing of The Flash. As you said, he is now playable but retains his weakness.


Actually, I said it might make him more playable. Getting enough extra draw cards in one hand, let alone in your deck means that rarely is he going to get a second draw. He get's hated on too often in our games. Granted, like I said, most of my games consist of 4 players so draw cards are not going to last long. Other heroes just consistently generate more from their ability


The Flash is most certainly weaker in a multiplayer game. With your usual 4 players, his value drops. What does help to balance him for multiplayer games is the fact that he benefits off of Defense draws as well. He gains not only a different card type to focus on, but these cards are also more valuable with more players because of the frequency of Attacks. We strongly urge you to play-test with the change in your group. We think you'll find that this consistently makes The Flash a viable contender (though not necessarily the strongest).

Viewing all articles
Browse latest Browse all 9072

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>