by Smoo
Paul G wrote:
I would rather discuss why it doesn't work for you than THAT it doesn't work for you.
This blurb from the one and only review thread covers some of my larger concerns:
kungfugeek wrote:
I played the demo at GenCon and that was one of my problems with the game. The game text refers to your opponents as "foes". But since when are Wonder Woman, Flash, and Batman all foes of each other? That bothered me.
Another thing that bothered me was that there wasn't any thematic restriction about which cards could be in your deck. So, playing Flash, my deck had things like X-Ray Vision, Super Strength, and lots of Kicks. I didn't feel like Flash at all.
Another thematic problem -- using "Power" to "buy" super-villians makes sense, but why do you need it to buy, say, a batarang or Arkham Asylum? They were going for simplicity, which normally is fine, but in this case they lost a big thematic connection.
Another thing that bothered me was that there wasn't any thematic restriction about which cards could be in your deck. So, playing Flash, my deck had things like X-Ray Vision, Super Strength, and lots of Kicks. I didn't feel like Flash at all.
Another thematic problem -- using "Power" to "buy" super-villians makes sense, but why do you need it to buy, say, a batarang or Arkham Asylum? They were going for simplicity, which normally is fine, but in this case they lost a big thematic connection.