by dimedrl
Matt Hyra wrote:
Stephanie Baynes wrote:
Standard game, no variants, but all of the Super-villains. When we get Heroes Unite it will be 24 Super-villains and all of the cards/32 kicks/40 weaknesses.
I think we will have to officially call this: MAN MODE
Only thing is, after the first 12 Super-Villains, your decks are going to be so good that you'll defeat S-Vs every turn. Grab a d12 die and add 1 progressive extra cost to each S-V starting with the 13th. So #24 costs X+12.
Thanks,
Matt Hyra
Cryptozoic R&D
Quick question on this. What if all the cards are used, but the player limit is also bumped up as a result of the extra starter cards. This would dilute the number of available kicks/weaknesses and would also dilute how many S-Vs each player is likely to earn. what would be the method with 6 players, 7 player, etc...?
Also how would team games be approached with 6 players, 8 players?
And, what about 3v3 and 4v4 team games?
I know it's a lot but my brain is on fire about new ways to play with HU added.