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Reply: DC Comics Deck-Building Game:: Variants:: Re: Solo Variant - first attempt

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by freedfromthematrix2

With the new expansion released and another on the way I wanted to propose a new addition to the rule variant.

Battle throughout the DC Universe (and possible multiverse when Crisis releases). The concept for this is that life is still happening in all the major cities/locations of the DCU. Villains are still attacking. Super Villains are still plotting and the heroes must stop them.

Travel between the various location of the DCU to capture the villains before the main draw deck runs out resulting in the city being destroyed.

SET UP
- Separate the location cards from both draw decks and put them in a pile off to the side.
- Divide the 2 draws deck (from the original game and the expansion game) into two 56 card piles (minus the location cards). Please Do not mix the 2 decks
- Shuffle the combined location cards from both sets and randomly draw 1 location to be placed by each of the four 56 card draw decks (the 2 draw decks divided into two 56 card piles)
- Shuffle all the villains (you can include or remove the beginning villains) and place 4 face down near each of the 56 card draw decks. These are the Super Villain decks.
- Pick a location/city for your hero to begin in and begin play with a few exceptions.

HOW TO PLAY
Rules play like the standard game with these few exceptions.
1) The only active city is the city your hero(es) are in. Active city means- villains attack the city (remove cards from the main deck at the end of the turn).
2) In inactive locations/cities the super villains still destroy the card closest to them at the end of every turn (carry out their master plan). The line up is refilled.
3) A hero can travel between locations/cities. Pick the location/city you would like the hero(es) to travel then discard entire hand. You loose your turn due to the travel time. Cards cannot be played to prevent this.
4) Every time the Hero(es) change locations/cities they are affected by the Super Villain's First Appearance attack. Even if the villains First Appearance attack has already happened in the game.
5) Location cards once placed are always active and can be used by any Hero that meets the conditions.

Winning Conditions:
1) 8 Super Villains are capture
2) One of the Draw decks (main decks) for the location/city runs out (the city is destroyed by the Super Villain's master plan)
3) Other conditions agreed upon by the players before the start of the game (i.e. Time limit, main Super Villain captured, etc)

OTHER VARIANTS:
1) After the 4 locations have been chosen reshuffle the remaining Location cards back into their original draw deck, reshuffle and redivide.
3) During the game if a Location card is pulled from the deck it immediately replaces the Location card currently in play.
4) Discard the entire line up and refill. New happening are going on at the new location.
5) Take the current remaining Super Villains, put them in a pile with the unused Super Villains, shuffle and select 4 new Super Villains. Even if there was only 1 remaining before the Location change, 4 new Super Villains are chosen. New location, new Super Villain plots and schemes.


I really like how this variant can make it easier for players to play a villain or Super Villain card from their hand and not feel like they are attacking another hero. Since the heroes can be in different locations it will really play out thematically where the villains escaped and came to that hero's city to mess with them. Also playing this way emphasizes the cooperative nature. Really makes the heroes feel like they are on the same team/same side.

Look at it like this...you can do a hero team up where one hero comes to the other's city. In a case of mistaken identity they fight (play all villain/ super villain cards against the other player). Hopefully they realize they are on the same team before they destroy each other.

Something else I just though about...with the card-maker posted here you can make a 56 card Daredevil set. The Dark Knight can travel to New York and finally team with the Man Without Fear.

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