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Reply: DC Comics Deck-Building Game:: Variants:: Re: DC Solitaire game mat and BGG Forum developed rulesets

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by Agen7_0range

I will also use this thread as a results tracker for S&G's. that being said, I have played multiple rounds of this solitaire variant using standard rules and 8 random super villains and super hero draw. The most recent plays were:

Wonder Woman, Win, 55 points and a crap load of weaknesses left. Wonder Woman may be too powerful for this variant as you do not have challengers vying for or buying up villains to block you. Add on the location vilain draw and Poison Ivy variant which adds weaknesses back to the deck as well as Bane's draw a card and WW goes insane. She clears out the super villains very quickly but results in a low deck count which is how the overall low score came about.

Green Lantern, Win, 79 points and 1 Weakness left. GL starts off painfully slow after playing WW and really doesn't get going until round 6 or 7 when you finally start saturating your hand with things other than starter cards. Add in Titans Tower which combines nicely with GL and he becomes a point machine. The freedom to collect varying cards is nice as you don't focus on JUST villains but as GL starts so slow, you lose rounds trying to get a hand up to Ra's 8 cost as well as the +3 power requirement for GL.

Hey, maybe I can make a template for score reporting for this stuff. Really, i need to find something better to do at night than play DC while watching TV. No.....no I don't.

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