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Reply: DC Comics Deck-Building Game:: Variants:: Re: DC Solitaire game mat and BGG Forum developed rulesets

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by LunarKnite

The way I play it, the weaknesses never go into your deck. Anything negative concerning weaknesses just make them get flipped from the timer. However, this does have the slight problem of not cluttering your deck as they should, so maybe while it flips over another weakness card from the timer, you gain a vulnerability instead of a weakness.

As for Scarecrow and Poison Ivy changes? I suppose it wouldn't hurt nerfing Poison Ivy's effect to have it have to be a 4+ cost card. I think out of 100+ cards, that having only 4 cards that have the ability to replenish weaknesses isn't that big a deal. It'd be a rare, lucky game where you'd be able to get all 4 and thus lengthen your game much longer than the standard 20 turn limit.

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