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Reply: DC Comics Deck-Building Game:: Reviews:: Re: DC's hopeless game of catchup: a review

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by dragonstout

shortansweet wrote:

There are a couple of cards like Green Arrow (oh yeah, Arrow is a good show) that gives you more points for having more differently named heroes in your deck and so on, but none of it feels thematic, it's like getting a child a training potty with a ninja turtle face. Doesn't matter if it's a turtle, it's still basically a toilet seat.

Love it!

Of course you're dead-on. There are plenty of games with weak theming; Dominion, for example. But Dominion's theme and general approach gear you towards understanding that it's an abstract game, basically. It's themeless, but that's okay, because the cards just have names like "Village" and "Throne Room" anyway. This game, on the other hand, is ANTI-thematic: the cards actively fight AGAINST the theme. I see Superman, Gorilla Grodd, Green Lantern...I immediately expect some sort of powers related to their characters. Instead, mind-controlling Gorilla Grodd is apparently functionally equivalent to Superman's Super-strength. Both of them let you...buy things? The fact that there are recognizable, distinctive characters on the cards instead just makes me ANGRY.

Even if it dealt with the major, major theme problem, though...the game's just the lamest, simplest deckbuilder.

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