by Jude
There is a solo variant for this game that adds more logic and complexity to the game, separating out the villains and placing them in locations that have different gameplay stats.I agree that the rules out of the box are rather simplistic and break the theme by allowing players to use villains in their hero decks. As a game, the DC Comics Deck-Building Game works and it can be fun, but it wastes the opportunity to use all the thematic aspects of the different types of cards.
With this solitaire variant:
http://www.boardgamegeek.com/thread/1105640/new-solo-variant
the "DC superheroes versus comic book villains" theme comes through more strongly and there is more strategy in the gameplay. I like it a lot. :)
BTW, there is another solitaire variant that sticks pretty close to the original rules and plays a lot like Friday without the end-game and makes a good lightweight game.
http://www.boardgamegeek.com/filepage/92787/dc-comics-dbg-so...