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Reply: DC Comics Deck-Building Game:: Variants:: Re: New Solo Variant

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by tangmcgame

Yeah, WW might end up a little too good. If you feel it's imbalanced after a few plays then you could try it with a limit of a single additional card, no matter how many you defeat. In my experience, you're only rarely defeating more than one enemy in a turn except on turns you defeat Super-villains, but it's possible to get a particularly advantageous villain lineup in the battleground and leverage it into a power turn. As you said, though, that's unlikely to happen or matter until much later in the game when your deck is much stronger.

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