by dimedrl
It can run long. 3 hours or so at times. But there are ways to shorten it. one way I found that works well is to use the Crisis Mode hero with it's competitive mode counterpart, using olny one of the two options each turn. That way, on turns where players have no one to help with their crisis mode power, they can use their competitive power to improve their own position for the turn rather than doing nothing.For instance, on turns where Wonder Woman can't destroy cards for others, she can take the extra draws and have a better hand to help others the next turn.