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Reply: DC Comics Deck-Building Game:: Variants:: Re: DC Comics Deck-Building Game: Advanced Edition

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by andjosh05

Basically, Kicks are there to give you a quick boost without providing any sort of Type-based bonus. They'll have a cost of 2 and provide +2 Power. After playing a Kick, it will return to the Kick stack at the end of your turn. With no VP value, it makes little sense to buy out the Kick stack when you have an extreme surplus of Power (Which, by the way, is very unlikely with my card edits). Also, with the cost of 2, it can be a first round buy in the event you get the dreaded three Vulnerability starting hand.

Here's what the Kick card will look like:



And a little hint of some of the Super Hero card edits, Kicks will now have a direct benefit to one of them.


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