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Reply: DC Comics Deck-Building Game:: General:: Re: Why No Solo Play?

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by Grumsh

Matt Hyra wrote:

Without competition for cards, deck-building games lose a lot. However, this game could be played solo by putting yourself on a clock. Like:

~You have 25 turns in which to beat all 8 Super-Villains. When you complete that challenge, try to beat them all in 20 turns next time.

You should also use the "On Patrol" variant and have the Attacks that hit the Line-Up even between turns hit you. Otherwise you'll never get attacked except by the Super-Villains.

Give it a try and post any other methods you come up with.

Thanks,
Matt Hyra
Cryptozoic R&D


We already have 2 very good co-operative Super Hero Card Games on the market. I am kind of happy to see a less co-operative take on the genre enter the marketplace.

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