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Reply: DC Comics Deck-Building Game:: General:: Re: Solo Rules

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by Matt Hyra

So far there are couple of ways that players have considered.

1. Beat all Super-Villains in 20 turns or less. Use the "On Patrol" variant while doing this.

2. Run a dummy player deck (without a SuperHero) who always gains the 2 cards furthest from the main deck every turn. Or, if he has enough to buy the Super-Villain, he does that instead. Ignore his card text that doesn't give Power, except for Attacks.

Let us know how it goes or if you come up with a better system.

Thanks,
Matt Hyra
Cryptozoic R&D

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