In the comics, a villain is never defeated for good, they always come back. Usually they escape, and the heroes have to face them again. That part never bothered me, honestly.
The way I see it, and this required no real effort on my part, was that when the villain is defeated the first time, points are awarded to assist me in setting the team back up for another go at him, to finish him off once and for all. That only occurs with the Masterminds themselves.
Saying that the Villains don't attack or hurt you is false as well, because depending on the Scheme in play, the Scheme Twist cards can do damage to you in the form of wounds and other effects every time they come out. So it's not like the Mastermind doesn't hurt you or do anything at all.
Also, standard villain cards force you to reveal cards and KO cards from your hand, or possibly removing the best/most expensive card from the HQ. Sometimes this can be used as an advantage, to "cull" the Shield Troopers and Agents from your hand, but that isn't always the case later in the game.
To me, when I play Legendary, I feel like I am assembling a team to attempt to take on a Mastermind and his cronies. When I play different Cyclops cards, for instance, to me that feels like I am powering Cyclops up to make a more devastating attack. Not that I am sending 2 or more Cyclops into battle. I don't understand all of the negativity towards that, it just happened that way while myself, my wife, and my daughter played. None of us read comics regularly, we are familiar with some movies. The only comic I've followed in the past was Green Lantern, a DC property. So it's not like I'm some Marvel apologist.
Anyway, I just wanted to present my feelings on the game. This one just really hit the mark for us. The only other deckbuilder I would like to try is Nightfall, and I'm afraid it wouldn't interest my wife as much, and half of my game group flat out dislikes "horror" themed games. The only other "Deckbuilder" I own, is Eaten By Zombies. I like that game, but I can see why it's not everyone's cup of tea.
Legendary has been a much easier fit for me and my groups. That isn't to say that my wife and daughter wouldn't like the DC one, but I'm just not that "excited" over it to run out and purchase it to give it a go. No one I know has it, or is interested in it, so that probably won't ever get played.
I'm not saying the DC one is necessarily a bad game, it just didn't appeal to me the way Legendary did BEFORE I purchased Legendary, and I'm just very happy with my purchase.
I'm not trying to slight anyone who may prefer one over the other, but I just don't understand the comments of almost complete hate for Legendary (or even rating it a 4-5, while it's not perfect it's at least a 7 in my book. For my needs and experiences, I rated it a 9 on another site).
I enjoyed Thunderstone, I would rate it a 7-8 tops though. It felt too "samey". I enjoy the mix of Mastermind and Schemes in Legendary, because it offers a nice change of pace and variety from one game to the next, and it scales well imo from 1-5 players.
Just my opinions, though.
The way I see it, and this required no real effort on my part, was that when the villain is defeated the first time, points are awarded to assist me in setting the team back up for another go at him, to finish him off once and for all. That only occurs with the Masterminds themselves.
Saying that the Villains don't attack or hurt you is false as well, because depending on the Scheme in play, the Scheme Twist cards can do damage to you in the form of wounds and other effects every time they come out. So it's not like the Mastermind doesn't hurt you or do anything at all.
Also, standard villain cards force you to reveal cards and KO cards from your hand, or possibly removing the best/most expensive card from the HQ. Sometimes this can be used as an advantage, to "cull" the Shield Troopers and Agents from your hand, but that isn't always the case later in the game.
To me, when I play Legendary, I feel like I am assembling a team to attempt to take on a Mastermind and his cronies. When I play different Cyclops cards, for instance, to me that feels like I am powering Cyclops up to make a more devastating attack. Not that I am sending 2 or more Cyclops into battle. I don't understand all of the negativity towards that, it just happened that way while myself, my wife, and my daughter played. None of us read comics regularly, we are familiar with some movies. The only comic I've followed in the past was Green Lantern, a DC property. So it's not like I'm some Marvel apologist.
Anyway, I just wanted to present my feelings on the game. This one just really hit the mark for us. The only other deckbuilder I would like to try is Nightfall, and I'm afraid it wouldn't interest my wife as much, and half of my game group flat out dislikes "horror" themed games. The only other "Deckbuilder" I own, is Eaten By Zombies. I like that game, but I can see why it's not everyone's cup of tea.
Legendary has been a much easier fit for me and my groups. That isn't to say that my wife and daughter wouldn't like the DC one, but I'm just not that "excited" over it to run out and purchase it to give it a go. No one I know has it, or is interested in it, so that probably won't ever get played.
I'm not saying the DC one is necessarily a bad game, it just didn't appeal to me the way Legendary did BEFORE I purchased Legendary, and I'm just very happy with my purchase.
I'm not trying to slight anyone who may prefer one over the other, but I just don't understand the comments of almost complete hate for Legendary (or even rating it a 4-5, while it's not perfect it's at least a 7 in my book. For my needs and experiences, I rated it a 9 on another site).
I enjoyed Thunderstone, I would rate it a 7-8 tops though. It felt too "samey". I enjoy the mix of Mastermind and Schemes in Legendary, because it offers a nice change of pace and variety from one game to the next, and it scales well imo from 1-5 players.
Just my opinions, though.