by KAM1138
PaladinX13 wrote:
Depends. Part of my point was that your first test was "defective" in the sense that you weren't actually following a pure Max VP per turn strategy. The fact that you had adjustments, variations, and additional choices / strategy beyond just maximizing short-term VP already discredits that "test"... it shows that even a beginner has an inclination that there are alternative cards to buy or actions to take beyond just max VP per turn (such as opting for variable or destroying cards).
So at this point we don't even have one test.
So at this point we don't even have one test.
If buying a card that is highly likely to result in the highest VP makes the test "defective" then, I'd say you're being far too literal. You're also overestimating the "adjustments, variations and additional choices."
The strategy is very simple--buy cards that give you maximum VP without regard to combinations or other deck building efficiency.
In one test, in a two player game, it worked, very definitively.
KAM