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Reply: DC Comics Deck-Building Game:: Rules:: Re: Man of Steel

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by foxtrot2620

I agree with Casey. Man of Steel is strong in the right situation, but so are cards like the Batman one that lets you take gain all equipment out of the lineup for free (and possibly to your hand if you also play a Catwoman that turn) or the Wonder Woman card that lets you take all the villains in the lineup. I've seen these cards let players take 4-5 cards out of the lineup without spending any power. I don't find any of these cards overpowered because they are situational. Not to mention rarity (only 1 of each in the deck) and high costs (8 for man of steel, 7 for the Wonder Woman card).

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