by GeekJock
That's a good idea with the weaknesses. I have been tinkering with the idea that if you have multiple vulnerabilities that they count for -1 power or something like that. But I think that would need to be something like if you have all starter cards in hand this penalty is negated. Not a beginner variant b/c of all the verbage but could make it a bit trickier.My only worry tho could be that if weaknesses mean -1 power then you could have a runaway leader problem with the others not being able to do much once attacked a few times. But as I always say, this game is so quick that any problems from one game don't need to carry too far!
Great assessment and idea, and glad u like it I know I sure do!