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Reply: DC Comics Deck-Building Game:: Rules:: Re: Defense

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by Shadow_Tracker

Trump wrote:

Let me use a specific example and see if that makes it clear.

Look at Bulletproof (it's pictured in the rulebook if you want to find it faster). If anyone plays an Attack card, I could pull Bulletproof out of my hand to avoid the Attack. Bulletproof gets discarded but it says that I get to draw a card and destroy a card in my discard pile if I like. The +2 Power is irrelevant.

However, if it comes around to my turn and I haven't used Bulletproof to defend myself, I can simply play it for +2 Power and ignore the Defense section.


Got it!! That clears it up thanks!

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