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Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Lobo is to weak, give him either this

+3 power for each card destroyed

Or leave the power at 2 and "Also you get +power equal to the destroyed cards cost." so he can be well rounded, and if wanted, make daring decisions and destroy SOME VP cards.

Also Lobo needs cards like anti monitor, and that hero black Canary main deck card. you'd get +power for beating up the main deck!

I would love to see Hawk and dove vs booster gold. Everyone wants defends.


Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Raven, to good. Play test it, you'll see.

I say you decide, make her draw or destroy when she hits 6 or 7.
Probably six.

I don't feel like that would be Ravens ability though in real life. It's a good ability but it will feel better for someone else, suggestions?

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by Mac_Apple

I made some updates above! I loved the Raven idea.

mrlebarican wrote:

I don't feel like that would be Ravens ability though in real life. It's a good ability but it will feel better for someone else, suggestions?


My girlfriend and I based her on what both the Raven Hero and the Trigon Super-Villain do. So thematically, she does exactly what both of her halves do in-game.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Raven doesn't destroy cards, it would be better if it said draw two cards, and out of those cards, put one on the bottom of your deck.

Ok doomsday you said simple stuff.
But the, giving everyone else an advantage, didn't look at it like that. Smart. I'll have fun play testing him. He'll be stronger with another super hero that gives power.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by Mac_Apple

mrlebarican wrote:

Raven doesn't destroy cards, it would be better if it said draw two cards, and out of those cards, put one on the bottom of your deck.


No, but her father Trigon does, and she is a living conduit for him.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

No buff for death stroke and Joker though?

Death stroke right now is pure early game. But if you allow him to have a choice towards adding up to two cards from the main deck he'll be balanced.

And Joker,, severely needs a buff. If not, he's just used to play for fun and that's it for me, and I never play for fun, I play to win.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Mac_Apple wrote:

mrlebarican wrote:

Raven doesn't destroy cards, it would be better if it said draw two cards, and out of those cards, put one on the bottom of your deck.


No, but her father Trigon does, and she is a living conduit for him.


Understandable. His first appearance does so. And his card ability helps my statement. You just decided to go the evil way, I went more hero lol.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by Mac_Apple

Doomsday got a big rework, Hawk & Dove got a nerf, Bizarro got a nerf.

Anybody play tested any of these yet?

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Also blue beetle needs some draw, so "the first time you play a defense card during each of your turns, draw a card.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by dimedrl

I'm just concerned that Doomsday leaves room for players to either really troll or really target. If you've got that one player at the table that likes to mess with everyone, then they purposely just aim for the cards that troll everyone at the table and ruin the fun of the game. And if you've got that player that likes to "poke" that one friend, they purposely only target the one persons discard pile and make sure that one person never has any chance just for personal entertainment.

Randomization neutralizes the trolls and jerks at the table so that everyone can still enjoy the game. Maybe if Doomsday wants to target a specific card, the amount paid should be higher. Like 7 power to destroy a random card, but 14 to destroy a specific card and gain a card of 5 or less from the lineup or something like that.



Maybe Joker gets +2 power if he gets a weakness back after the shuffle? That way Joker still wins even if the wild hits him.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by Mac_Apple

dimedrl wrote:

I'm just concerned that Doomsday leaves room for players to either really troll or really target. If you've got that one player at the table that likes to mess with everyone, then they purposely just aim for the cards that troll everyone at the table and ruin the fun of the game. Since all they care about is trolling, they don't mind wasting power every turn. They're not playing to win, they are playing to troll.

And if you've got that player that likes to "poke" that one friend, they purposely only target the one persons discard pile and make sure that one person never has any chance just for personal entertainment.

I've seen both of these players in Munchkin games and they can be a pain. We once had a game go seven hours because one player played to block anyone else from winning. We stopped using one of the Munchkin sets I have solely because of that one day. You get that one person playing Doomsday, and suddenly everyone just refuses to play with that card anymore.

Randomization neutralizes the trolls and jerks at the table so that everyone can still enjoy the game. Maybe if Doomsday wants to target a specific card, the amount paid should be higher. Like 7 power to destroy a random card, but 14 to destroy a specific card and gain a card of 5 or less from the lineup or something like that.



Maybe Joker gets +2 power if he gets a weakness back after the shuffle? That way Joker still wins even if the wild hits him.


You have to balance the card, not the player. If somebody in your house is doing that, make House Rules. Any good game-maker knows House Rules are nothing to shun.

And I took your advice for Joker, plus another effect.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by dimedrl

Mac_Apple wrote:

You have to balance the card, not the player. If somebody in your house is doing that, make House Rules. Any good game-maker knows House Rules are nothing to shun.


That's my point though. The card isn't balanced if it gives one player an ability that could let them control the outcome of the game. For example, lets say you or I are playing with our usual group of friends. We know everyone and normally everyone plays relatively fair and friendly. But a few days ago a couple of the people get into an argument about something stupid and it still hasn't healed over when the game starts. One of them gets Doomsday in it's current state and decides to be childish and use Doomsday's ability to keep the other person from enjoying the game in any reasonable way and ensuring they lose. The fact that Doomsday as it is can let a player do that shows it isn't balanced.

Now, if the ability lets them target someone but limited their ability to outright cripple them, then there is some balance. The player with Doomsday can target one player all they want, but they have no real guarantee they can cripple that player. There is an element of chance that keeps that player in the game even if Doomsday's player is being particularly vindictive for one reason or another.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Mac_Apto wrote:

dimedrl wrote:

I'm just concerned that Doomsday leaves room for players to either really troll or really target. If you've got that one player at the table that likes to mess with everyone, then they purposely just aim for the cards that troll everyone at the table and ruin the fun of the game. Since all they care about is trolling, they don't mind wasting power every turn. They're not playing to win, they are playing to troll.

And if you've got that player that likes to "poke" that one friend, they purposely only target the one persons discard pile and make sure that one person never has any chance just for personal entertainment.

I've seen both of these players in Munchkin games and they can be a pain. We once had a game go seven hours because one player played to block anyone else from winning. We stopped using one of the Munchkin sets I have solely because of that one day. You get that one person playing Doomsday, and suddenly everyone just refuses to play with that card anymore.

Randomization neutralizes the trolls and jerks at the table so that everyone can still enjoy the game. Maybe if Doomsday wants to target a specific card, the amount paid should be higher. Like 7 power to destroy a random card, but 14 to destroy a specific card and gain a card of 5 or less from the lineup or something like that.



Maybe Joker gets +2 power if he gets a weakness back after the shuffle? That way Joker still wins even if the wild hits him.


You have to balance the card, not the player. If somebody in your house is doing that, make House Rules. Any good game-maker knows House Rules are nothing to shun.

And I took your advice for Joker, plus another effect.


Do people think Blue Beetle or Power Girl are UP/OP?


now doomsday is not goodbye him self he needs somebody else in order to make him good or play man mode and wait for Mid to late game to use your ability a lot of timE's.

Also no house rules, I'd someone wants to play offensive, so be it. You have to deal with it.

also Power Girl is OK once again she does not generate power also Blue Beetle will lose a lot of cards in his hand when he comes to his turn because of defending.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by Mac_Apple

I updated Doomsday's effect to something I think satisfies everyone's concerns.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Mac_Apple wrote:

I updated Doomsday's effect to something I think satisfies everyone's concerns.

since you're making it random it shouldn't be limited to once per turn. Also you should state if you pick a card with a cost of 0 you can't do it again until your next turn. (doomsday sees no threat in weaklings so he stops his rampage for another day.)

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by Mac_Apple

Here are some main deck counterpart cards for those who didn't already have them.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Really well written! It's not playing the card again just using everything printed on the card except the type and cost. Great card. The beast boy card.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by dimedrl

Changeling has power and clones. Should probably be just the ability since it does both Clayface and Granny Goodness without the "cannot buy the card you played from the line-up" thing.

That may be the first hero card I've seen with an Attack.

Kara should cost more since it can destroy 90% of your starters in three turns. Maybe 6?

Prof Zoom can draw up to 6 cards in one turn in a 5 player game. 11 card hand off one draw card. :wow:

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

dimedrl wrote:

Changeling has power and clones. Should probably be just the ability since it does both Clayface and Granny Goodness without the "cannot buy the card you played from the line-up" thing.

That may be the first hero card I've seen with an Attack.

Kara should cost more since it can destroy 90% of your starters in three turns. Maybe 6?

Prof Zoom can draw up to 6 cards in one turn in a 5 player game. 11 card hand off one draw card. :wow:


Kal is good the way it is because it's worth one VP. Once you destroy all your cards, she's nothing.

Professor zoom, ya you might have to change him to a six. Or leave it at 5. And take out the draw. Leave it up to the players.

Changeling is not clay face. Clay face puts a imaginary card in the field. Granny presa card from the line up into your field. Changeling takes the effects and powers.

I was dying for a hero that attacks!

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by Mac_Apple

dimedrl wrote:

Changeling has power and clones. Should probably be just the ability since it does both Clayface and Granny Goodness without the "cannot buy the card you played from the line-up" thing.

That may be the first hero card I've seen with an Attack.

Kara should cost more since it can destroy 90% of your starters in three turns. Maybe 6?

Prof Zoom can draw up to 6 cards in one turn in a 5 player game. 11 card hand off one draw card. :wow:


Changeling is also a Hero that there would be only one of in the deck, and he costs more than Clayface. I couldn't remember Granny's effect. I made him generate more Power at the cost of not copying Power.

That's the point with Hawk.

Kara is intended to be amazing off the bat. But once you've destroyed all of your starter cards and weaknesses? She can't do anything unless you sacrifice more useful cards. I will raise her to 5, I suppose.

And everyone keeps saying the potential of what the Reverse Flash cards have the potential to do. They would be OP, if and only if every other player is completely incompetent and can't see the consequences of their actions.
Also, your math was wrong. The card can draw 5 cards max, for a ten card hand.

About 75% of the time you won't draw an extra card at all. Even new players would surely know handing their opponent cards is a fool's gesture.
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