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Reply: DC Comics Deck-Building Game:: General:: Re: Not happy with Cryptozoic over expansion plan


Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by dimedrl

My thought for giving Speedy that ability is that he can turn the table on people. Grabbing cards from the bottom of the deck is kinda like grabbing that special arrow that no one saw coming.

The idea with Owlman is to let plays work the bottom of the deck in order to try and get the good cards that got stuck at the bottom of the shuffle. There's noting as annoying as having both Jervis Tetch's just to find the mind control hat at the bottom of the stack. Or Three power rings only to have Kyle Rayner done there. It's just a way to work both ends. I put the ability on Owlman because he tends to think outside the norm. He's the guy who decides to destroy everything by killing Earth Prime. He's not a "Card off the top" kinda person. Also, Joker's already a super-villain and Gambit is Marvel. :p

You might be surprised how often people would try to argue that Sword and Shield stacks with Green Arrow. It's just smarter to state it on the card and be done with it.

Metallo's reveal is to avoid cheating, the same as many other cards that require a reveal. Otherwise it would be easy for some petty player to claim they have no Super Powers, gain a weakness, then play a draw on their turn, use a destroy to get rid of the weakness, then claim the card they drew was the Super Power they didn't actually discard to begin with. It just keeps everyone honest.

Actually, Light Constructs is supposed to be Granny Goodness for Super Powers and Equipment. I was looking at Granny Goodness and I remembered that her ability is what it is because she can turn almost anyone into her minion, like she did to Supergirl.

Then I thought, "Lantern light constructs let the ring-wearer create complex objects and even emulate super powers, like guns and lasers beam eyes." After that, I added the +2 Power option because they could also use the rings to make a giant building-size light construct boot and use it to kick someone into the neighboring solar system.

Telepathy was... well... Aquaman calls sea creatures to fight for him. He makes others do some of his dirty work. Why not let your opponent do some of your dirty work? :D

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Your speedy works really well with the new Zatanna Zatara card. Good combos see.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by Jlerpy

dimedrl wrote:

You might be surprised how often people would try to argue that Sword and Shield stacks with Green Arrow. It's just smarter to state it on the card and be done with it.


But "in the Lineup" DOES state it on the card.
Unless you're playing with a variant where Super Villains go into the Lineup, I guess.

Metallo's reveal is to avoid cheating, the same as many other cards that require a reveal. Otherwise it would be easy for some petty player to claim they have no Super Powers, gain a weakness, then play a draw on their turn, use a destroy to get rid of the weakness, then claim the card they drew was the Super Power they didn't actually discard to begin with. It just keeps everyone honest.


Oh, right. I was figuring it could be a choice.

Telepathy was... well... Aquaman calls sea creatures to fight for him. He makes others do some of his dirty work. Why not let your opponent do some of your dirty work? :D


I get the idea, I'm just not sure how much fun it would be. *shrug*

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by dimedrl

Solaris can be fixed by changing it's ability to:

+2 Power, and an additional +2 Power for each Super Power you play or have played this turn.


10 Power cap pre-draws with 4 super powers hand. The max out could still be insane with a combo of "put your deck in your Discards pile" and "you may put all Super Powers from your Discard Pile into your hand" but if you pull that combo off with Solaris in hand, you've earned your insane.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by dimedrl

I was thinking of the Hidden Super-Villains variant on that. It's already strong to play two Green Arrow's Bow's and drop the cost of a Super-Villain by four, add a few Sword and Shields and Clayfaces, Free Ra's or Vandel. No Bueno.

Jlerpy wrote:

dimedrl wrote:

Telepathy was... well... Aquaman calls sea creatures to fight for him. He makes others do some of his dirty work. Why not let your opponent do some of your dirty work? :D


I get the idea, I'm just not sure how much fun it would be. *shrug*


Think "X-Ray Vision" followed by four Clayfaces used on one player. If you enjoy X-ray Vision, Telepathy would be fun too.

Thread: DC Comics Deck-Building Game:: Rules:: Can you buy a card after defeating a super-villian

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by paradox1995

If I have power left over after defeating a super-villian, can I then use that power to buy a new card from the line-up? Couldn't find it in the rules anywhere.

Thanks

Reply: DC Comics Deck-Building Game:: Rules:: Re: Can you buy a card after defeating a super-villian

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by eunoia

paradox1995 wrote:

If I have power left over after defeating a super-villian, can I then use that power to buy a new card from the line-up? Couldn't find it in the rules anywhere.

Thanks


Yes you can.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by mrlebarican

Telepathy is good. In the new coop mode too.

Also say your opponent deck thinned pretty well.
You have to buy telepathy for the future.

Also say your opponent just killed a boss like hector Hammond or Felix Faust and put it on top of his deck for his next turn. (so it's your turn now and he has the boss in his hand)
He only has four cards in his deck.
You could screw him over pretty bad!
And it's not an attack.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Can you buy a card after defeating a super-villian

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by iromsdahl

You can, and often will. Usually at least once a game someone's deck will explode onto the table and they will have about 50 power to spend in a single turn. Parallax is sometimes involved.

While the rest of the table groans the active player will do the math outloud for all to hear, first subtracting the power of the super-villian, then each card in the lineup. Finally the active player will attempt to divide the remaining power total by 3 to figure out how many kicks they can add.

It might sound painful, but the experience is quite pleasant for the person doing it.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Can you buy a card after defeating a super-villian

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

Reply: DC Comics Deck-Building Game:: Variants:: Updates!

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by Mac_Apple

I've made a decent number of updates. I'm gonna delete my old posts and put everything I have made/will make/will alter here.

8/6/14 - Blue Beetle and Zatanna got tweaked, after play test.
Solaris got a rework














































*The original idea for Deadman is by Griff. http://forums.cryptozoic.com/showthread.php?t=19824&page=3 It had some format and quality errors, but the idea was just too good to come up with something new. All original credits go to him.

Thread: DC Comics Deck-Building Game:: Rules:: Wonder Woman and Captain Cold

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by johnclark

I am playing as Wonder Woman.

Captain Cold was revealed as the Super Villian and I turned WW face down.

On my turn I defeat Captain Cold.

Do I draw an extra card at the end of my turn?

WW's ability says "For each Villian you buy or gain during your turn draw an extra card at the end of your turn".

So, WW's ability was not active at the moment I bought Captain Cold, but it was active at the point that I drew my next hand.

The difficult part is that WW's ability is worded in the present tense. If it said "For each Villian you bought or gained during your turn ...", then it would be unambiguous that the ability would work.

But the ability is present tense, and seems to refer to the moment you bought or gained the card, rather the end of your turn, and at the moment you bought Captain Cold WW's ability was not active, so you would not draw an extra card.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Wonder Woman and Captain Cold

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by Trump

Since everyone else's ability is only relevant DURING their turn, I'd say the same goes for Wonder Woman.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Wonder Woman and Captain Cold

Reply: DC Comics Deck-Building Game:: Rules:: Re: Wonder Woman and Captain Cold

Reply: DC Comics Deck-Building Game:: Rules:: Re: Wonder Woman and Captain Cold

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by LoneJericho

This would mean that WW is the only Hero that is not affected by Captain Colds appearance (well, if she's able to beat him in her round at leat) what would be kind of unfair IMO.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Wonder Woman and Captain Cold

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by Ronaldo

This is a great question. I agree it is worthy of an official word. But, as written, she would draw the card.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Wonder Woman and Captain Cold

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by Stephanie Baynes

LoneJericho wrote:

This would mean that WW is the only Hero that is not affected by Captain Colds appearance (well, if she's able to beat him in her round at leat) what would be kind of unfair IMO.


Of the 16 heroes we own (2 sets), we vote Wonder Woman as the most powerful anyway, so it would be reasonable not to let her have this bonus! However, official judgement would be appreciated.
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