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Reply: DC Comics Deck-Building Game:: Reviews:: Re: DC Comics Deck-Building Game is a must-have for comic and game fans alike

by Stix_Remix

I'd just like to add that while Punch and Vulnerability seem useless (or less useful), they can actually be helpful to keep in your deck. The main reasons being to block attacks from Poison Ivy, Black Manta, and other villains.

There have been a couple games where I've been on the receiving end of a lot of attacks, simply because I was thinning out all the zero cost cards from my deck. Granted, I could often use those same thinning cards to remove weaknesses, but I'd have to get them into my hand and be able to use them at the right moment (and not all of the aforementioned attacks add weakness cards).

Reply: DC Comics Deck-Building Game:: General:: Re: Am I too forgiving with deckbuilders?

by Johnny Q

KAM1138 wrote:


This "You have to have imagination" argument doesn't hold a lot of water. Here's what I can imagine...a much better game for a property (DC comics) that I really love.

KAM


Well, I hope you create this 'better game' rather than leaving it in the vague realm of imagination. There is room in the DC universe for many, many games. This clearly isn't the one for you.

However, I think many people who like this game for what is is (a quick, fun game brimming with theme), are pretty confused by the nature of much of the criticism. Having a single card game seamlessly encompass the entirety of the DC universe is a rather unrealistic expectation.

Reply: DC Comics Deck-Building Game:: General:: Re: Am I too forgiving with deckbuilders?

by Montag451

Johnny Q wrote:

Having a single card game encompass the entirety of the DC universe is a rather unrealistic expectation.

Didn't stop Cryptozoic from trying anyway.

Reply: DC Comics Deck-Building Game:: General:: Re: Am I too forgiving with deckbuilders?

by Johnny Q

Actually, I think they were just trying to make a fun, light game set in the DC universe.

Reply: DC Comics Deck-Building Game:: General:: Re: Am I too forgiving with deckbuilders?

by Montag451

And it just happens to incorporate all corners of the DC universe in an engine that doesn't have enough moving parts to handle the scope of such a world?

I should probably clear, I don't necessarily fault the game. It's a fine game, great starter into deck building, etc. But this was not the sort of design to try and wrap all of the DC universe into. So many elements get stretched or simply don't make sense because the game engine is too simple.

Thread: DC Comics Deck-Building Game:: Rules:: J'ONN J'ONZZ after defeating a super villain

by RayT

What happens if you play J'ONN J'ONZZ after the Super Villain is bought that turn.

Do you reveal the next one on the top of the stack but the attack doesn't happen until the end of the turn?

Or is there not a villain to be played?

Reply: DC Comics Deck-Building Game:: Rules:: Re: J'ONN J'ONZZ after defeating a super villain

Reply: DC Comics Deck-Building Game:: Rules:: Re: J'ONN J'ONZZ after defeating a super villain

by GeekJock

houjix1138 wrote:

Basically nothing. There is no super villain for him to play.


Ray to answer the one Q you had, you do not flip the next super villain until the end of the current turn.

Which is actually pretty good so you cannot have what happens in legendary, where one guy can basically win the game in one powerful turn cleaning the SV clock multiple times.

Reply: DC Comics Deck-Building Game:: Rules:: Re: J'ONN J'ONZZ after defeating a super villain

by Jlerpy

Yeah, there's no Super Villain for him to copy. Don't play him at that point. *shrug*

Reply: DC Comics Deck-Building Game:: General:: Re: Am I too forgiving with deckbuilders?

by JonJacob

KAM1138 wrote:

JonJacob wrote:

Perhaps it's because you understand that some imagination is required when a simple 20 minute card game tries to simulate an entire universe on it's own.

A lot of people seem to want everything spoon fed to them and unless Batman jumps out of the box and hands them three real supervillians in a cage then they'll have problems with the theme implementation.


This "You have to have imagination" argument doesn't hold a lot of water. Here's what I can imagine...a much better game for a property (DC comics) that I really love.

"A simple 20 Minute card game." Well, that's an accurate assessment, but your entire reasoning behind stating that as a defense, starts from that "a simple 20 minute card game" is a good choice to represent an "Entire Universe."

That's the point--it isn't. It's a simplistic game that DOESN'T represent a very rich fictional universe particularly well at all. It doesn't scratch the surface.

As to your other accusation that people want things "spoon fed" to them. No, that's just you attempting to dismiss the views of people who want more out of a game from their favorite Fictional Universe than a "simple 20 minute game."

Why is it that people feel the need to falsely characterize other peoples' views, because they don't agree with them. Lack of imagination isn't what causes me to dislike this game. What the game IS (actually, what it isn't) is what causes me to dislike this game.

The fact that a great property like DC comics has been handed over to a company that has slapped it onto their generic (and unoriginal) deck-building system is what is a disappointment to me.

This whole practice of essentially attacking people who dislike or disagree with your assessment of a game is pretty tiring. This would be like me saying that you only like the game because you aren't smart enough to understand or enjoy anything but simplistic rules.

That would be pretty insulting and obnoxious, yet it is very similar to accusing others of lacking imagination or needing to be "spoon fed" (equating them to a baby).

I apologize for singling you out for this response, because this is wide-spread, but I'd encourage you to deal with the actual points people make instead of just throwing some insult at them.

KAM


I was joking dude. Take is easy. You sound like you're suffering from a sever case of nerdrage. Take a couple of pills, lay down, and read your favorite comics.

Feel better?

Good.

You clearly went into this looking for far too much. I read reviews first, I knew it was a simple 20 minute card game that I could play with my drinking buddies. It fits that bill just fine. I'm judging it exactly for what it is.

Would I like a super thematic more complicated game that gets the universe just right... maybe, but that sound very expensive and time consuming. I already have enough epic games that are slowly becoming shelf toads. As much as I love long thematic games my collection can only handle so many. I get your points, really I do. But if you knew it was a simple 20 minute card game going into it you'd be fine. If you were expecting rich theme.. then you clearly hadn't played deck builders before because none of them have that.

Yes you have Mage Knight (NOT a deck builder, that's just one mechanic of many)
You have Eminent Domain (same as Mage Knight, it's a more complicated game)
You have the Halifax Hammer.. I mean a Few Acres of Snow .. same story.

This is none of those things. It's very, very simple and for those of us who know what we're getting into it's great.

But I was joking, so no need to get so serious dude. It's just a fucking card game.

Reply: DC Comics Deck-Building Game:: General:: Re: Am I too forgiving with deckbuilders?

by Montag451

I don't think you needed to condescend so much there. If it was a joke, just say so, and apologize (if you feel it's necessary), but don't start talking down to people, you sound smarter than that.


Side note - Core Worlds is a pretty thematic deck builder, even more so than Thunderstone, and CW can be played in 45-60 minutes.

Session: DC Comics Deck-Building Game:: 3 Players 3 Games 3 Smiles

by huffa2

I bought a copy of the DC Comics Deck Building Game before I knew anything about it. I love DC and I love Dominion so it seemed a must buy...
Then I did my research! It seemed like the game was getting a bad rap. I heard Tom Vasel's review on The Dice Tower where he trashed it and I thought... Whoops.
But it didn't bother me. I bought it because I knew I would have a bit of fun with it and hopefully so will my sons when they get a bit older.

Last night I brought it to a games night with my brother and cousin. My cousin hadn't heard of it. We all had the obligatory laugh over the game's name. Neither were DC fans, but they were willing to give it a go. I said it was meant to be bad, that it was Dominion for kids, that the theme was just stuck onto an old game, etc etc.

Then we played it.

Halfway through the game I realised I was having fun. I saw the other two were as well. I was shocked!
Afterwards we all agreed to play it again right away!

Actual conversation after game 1:
"As much as I love Dominion, I would play this a lot because it is so quick to set up, lighter and fun."
"It's not so much 'Dominion For Dummies' as I was expecting."
"I love Dominion, but this is at least an equal for me as it's quick and fun and I will be able to play it with so many more people!"

Game two went just as well. Having a different starting super hero really changed it up as our strategy was forced to change. We were also getting more familiar with what to do and what cards to buy.

Actual conversation after game 2:
"I am so surprised how good this is. Totally surprised after the initial reaction."
"I know!"

We then took a break and played another game. But then we all wanted to play DC again!
Our first game took about 45 minutes but we got this one down to 30. We also ensured any Super Hero and Super Villains we hadn't seen yet made a showing.
Lots of fun again. The great thing was, each game we played had a different winner.

Afterwards we discussed different cards, strategies, and the possibility of expansions (super heroes, villains, and more!) We were surprised that a game lighter than other deck builders could have so much strategy and choice but be so quick to pick up.

8/10

Lastly, I would like to comment on the theme of the game. People have said they hate how you might "punch a kick" or give heat vision to Batman and so on. When you play the game, you don't think of this. You just look at the actions you have, add up the power you've earned and go for it. I think people are thinking too hard. The theme could be stronger, but maybe playing a game that's just fun is okay, too? The most popular card game is probably poker and that doesn't even have a theme. I think once you're in the middle of the game you might find yourself getting sucked in anyway, just like we were. I recommend all gamers to give this a try!

Reply: DC Comics Deck-Building Game:: Sessions:: Re: 3 Players 3 Games 3 Smiles

by toliveischrist77

I couldn't agree more. It makes me sad how much Tom has been trashing this game. I know his big thing is theme and everyone is of course welcome to like or dislike any game that they want. It's just hard to hear the constant bashing of a game I like so much. You hit the nail on the head that regardless of thematic oddities its just fun.

Everyone I've introduced this game to has loved it, and I've used it to bring a few new people into the hobby. Great fun.

Reply: DC Comics Deck-Building Game:: Sessions:: Re: 3 Players 3 Games 3 Smiles

Reply: DC Comics Deck-Building Game:: Sessions:: Re: 3 Players 3 Games 3 Smiles

by huffa2

Hi! I haven't played Legendary yet but will definitely bring this along to our next session. The others will be up for it too!

Reply: DC Comics Deck-Building Game:: Sessions:: Re: 3 Players 3 Games 3 Smiles

by huffa2

toliveischrist77 wrote:

I couldn't agree more. It makes me sad how much Tom has been trashing this game. I know his big thing is theme and everyone is of course welcome to like or dislike any game that they want. It's just hard to hear the constant bashing of a game I like so much. You hit the nail on the head that regardless of thematic oddities its just fun.

Everyone I've introduced this game to has loved it, and I've used it to bring a few new people into the hobby. Great fun.


I know! 24 hours later and I'm still buzzing about the fun this was.
And Tom complained that people only like this because they want to, not because the game is good, yet when a flaw has been mentioned about Legendary, he passes it off because he wants to like it anyway.
You are right - people can like what they want, but don't put down other people because they have another opinion!

Reply: DC Comics Deck-Building Game:: General:: Re: Am I too forgiving with deckbuilders?

by JonJacob

Montag451 wrote:

I don't think you needed to condescend so much there. If it was a joke, just say so, and apologize (if you feel it's necessary), but don't start talking down to people, you sound smarter than that.


I thought the joke part was obvious when I mentioned Batman coming out of the box. But I refuse to say: "just joking" in the same post.. it ruins the effect I'm going for. Humour, once explained, is never as strong. I wasn't talking down but there was a touch of trolling going on there.. just a tease. This is a site about games after all, some teasing and fun should be appropriate. Don't you guys trash talk in your game group?

I thought it was all obvious.

Montag451 wrote:


Side note - Core Worlds is a pretty thematic deck builder, even more so than Thunderstone, and CW can be played in 45-60 minutes.


Core Worlds is much more complicated. It would not make a good drinking game. DC the DBG is a beer and pretzels game for the casual crowd. It's good at that... and Tunderstone is only slightly more thematic. It has huge theme flaws all over the place. I hate watching someone walk into a dungeon with a handful of fireballs and no caster. Unless I'm judging it for what it is... a silly card game. It may be slightly more thematic but it's also slightly more complicated and wouldn't work as easily as this does. I can play DC the DBG with my musician friends after a gig and we all have some laughs. They don't even play games that's how easy this is.

The thing is there is a ton of thematic touches in DC the DBG. Two face's card ability, Bizzaro's, the Bat Signal.. a lot of the individual cards do have thematic purposes but there is a disconnect sometimes when you play a handful of incongruous cards together. They try to defend it by saying the villains represent the experience you've gained... a feeble attempt really. They shouldn't have bothered. I, and many others, recognize this for what it is. A game like King of Tokyo, Quarriors or even Dominon... not very thematic but just enough that you can tell what they're going for. All in a very cheap and accessible package you can play with your children or drinking buddies.

There is a market for that and I am part of that market.

The real problem with this game is people so badly want an awesome super hero game, with all the AT trappings, from the DC universe that as soon as a little guy like this comes out people have crazy high standards because they love the IP so much.. but that was never this games intention.

That's as close to an apology as you're getting. Enjoy.

Reply: DC Comics Deck-Building Game:: Sessions:: Re: 3 Players 3 Games 3 Smiles

by tiggers

huffa2 wrote:

Hi! I haven't played Legendary yet but will definitely bring this along to our next session. The others will be up for it too!


You have that already as well! Nice. It'd be great to play them back to back to compare them. Set it up and I'm in for sure.

Reply: DC Comics Deck-Building Game:: General:: Re: Am I too forgiving with deckbuilders?

by Montag451

JonJacob wrote:


That's as close to an apology as you're getting. Enjoy.

I didn't ask for an apology, just said you should if you feel it's necessary. Jokes shouldn't require apologies, however terrible, or antagonistic- if it's a joke, it's a joke. No need to take it seriously.

If you were in my gaming group, I'd be familiar with your sense of humor and know you were joking, and I'd assume so would KAM1138. But you're not in my gaming group, I don't know that your joke was meant to be lighthearted ribbing, as opposed to mean-spirited provoking.

As you said, some teasing and friendly trash talking is fine, but there are in fact people on here who don't tease; they say things like you did with the intent of provoking people and starting fights.

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