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Reply: DC Comics Deck-Building Game:: Sessions:: Re: 3 Players 3 Games 3 Smiles

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by GreatDebate

I agree.

I want a DC-themed deckbuilding game. Not a deckbuilding-driven storytelling game.

Not every game has to tell a story.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Anti-Monitor rule clarification.

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by Stix_Remix

Page 11 under Anti-Monitor says

"Note that after his First Appearance—Attack, the cards each player adds
to the Line-Up will often leave the Line-Up with five or more cards, so don’t fill a seemingly empty slot without counting the total first."

So players do not refill the line-up, until it drops below 5 cards.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: The Purge: # 124 DC: The Deckbuilding Game: Super Heroes in card format....build a deck of cards

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by william4192

Another Look:

So, I ended up playing this again with a different group and the game went over very well: My wife. She likes the DC universe enough, but it didn't bother her at all that Batman had Superman's powers (and I can't say I disagree). We had a grand time playing and letting ago of the few issues I had with the gamer earlier.

The fact the game was simple really helped out as we were able to play a light game and the game moved very fast. By the time the other play had shuffled their cards and read them it was their turn again. We had zero downtime.

I'm going to go back and say this is a good starter for someone wanting to play the deck builder genre. No, it is not for gamers. But for casual gamers, this is a fun, little game. I just needed the right crowd.

My opinion of this game turned. I think I was looking at it through the eyes of more of a gamer (and I turning?), instead now I'm looking at the game through the eyes of the intended gamer. It now moves to a keep.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: Resenhas BR - DC deck-building game

Reply: DC Comics Deck-Building Game:: General:: Re: Rank the heroes!

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by Ronaldo

You make very good points. In our experience, we think that Aquaman is the best and we agree that Flash is the worst. The other ones are somewhere in between.

Thread: DC Comics Deck-Building Game:: General:: copy of this w/ promo?

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by Action Phase

So I have searched high and low, in terms of FLGS here in Indy, for a copy of this with the Martian Manhunter promo, but, alas: notta. I know you can get a copy from the publisher with this (but this is tacking on another $13 for shipping). Any leads on a place to get this for a tad less, if not MSRP outright?

Like this game; want to get a copy for sure.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Anti-Monitor rule clarification.

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by Jlerpy

Well how about that.
I suspect we'll keep playing "wrong", as it marks a decisive shift in tone.

Reply: DC Comics Deck-Building Game:: General:: Re: copy of this w/ promo?


Reply: DC Comics Deck-Building Game:: General:: Re: copy of this w/ promo?

Reply: DC Comics Deck-Building Game:: General:: Re: Rank the heroes!

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by LunarKnite

My rankings after playing several types of games, with varying amounts of players from 2-5, solo games, and 1v1 with dual heads, would be this:

1. Aquaman: Aquaman is king of fast starts. With a good second draw, he can immediately get 6 or more power while everybody else only gets 2-5. He also makes for killing Super Villains much safer if he can put a Defense card on the top of his deck. His late game slows down, and while he may have a lot of weaker cards that he went to put on top of his deck, his early lead should outweigh that. He has the most control over cards drawn and played and can easily play card combinations without the need for a lot of luck.

2. Cyborg: I put Cyborg here because of his versatility. Like Supes, he always has the Kick stack to buy from. Also, while Flash can proc his ability off of different types of cards, I've counted the draw cards vs Equipments, and draw cards only outnumber Equipment cards by 3 or so cards. Versatility is a great asset in a game with 4-5 players, which is why I have him so high.

3. Green Lantern: Again, versatility. Green Lantern does not need to specialize in any card type, he just buys whatever looks good to him. The +3 power, once he starts getting that consistently, is often more than Superman gets from his on average and is about the same from Batman, except not limited to rather weak Equipment cards.

4. Wonder Woman: I have Wonder Woman in the middle of the pack because she's so dependent on a specific type, but her power is stronger than that of the next three. Her main game is to dish out Weaknesses and keep using Attack cards. While Villains number 33 cards in the Main Deck, as well as the 12 Super Villains, Wonder Woman is more susceptible to counter buying than other Super Heroes, as her ability isn't about cards played, but rather cards bought or gained. To specify, once she buys the Villain cards, they do nothing special the rest of the game.

5. Batman: I have Batman above Superman because there are 28 Equipment cards and only 16 Super Power cards, along with 16 Kicks, of which only one procs Superman's card. Equipment cards tend to have a little more utility as well. Equipment cards also aren't as widely desired as other cards because of their relative weaker Power.

6. Superman: Superman's saving grace from being the bottom two is the pure Power than the Super Power cards give. However there are only 6 different types of Super Powers (Kicks, Super Strength, Super Speed, Bulletproof, X-Ray Vision and Heat Vision). Many of them are desired by other players as well, specifically Heat Vision and Super Speed.

7. Martian Manhunter: His ability is hard to pull off consistently as you try to build for two different card types, but you need a specific amount played. He is better than The Flash though because of the potential for +6 Power in any given turn. He can also specialize in just one, Heroes or Villains, in which case he becomes a weaker version of Green Lantern because he isn't as versatile.

8. The Flash: I do admit going first has its advantages, like making sure you have at least equal amount of turns as everybody else and you have first pick of 5 new cards, compared to the rest getting 1, maybe 2 new cards on their first turn. However, it's not a very lasting advantage and his draw ability is severly limited, and almost overshadowed by Cyborg's. In fact, I play by a House rule that he's allowed to draw an extra card when it isn't his turn if he uses a defense. Otherwise he'd be even more himped since Defense effects make up for a good portion of draw effects.

Reply: DC Comics Deck-Building Game:: General:: Re: Rank the heroes!

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by Cranekick

Thanks for the feedback, and including Jon Jon'zz (god I wish I got that promo). I found it very interesting that you put Cyborg so high, but you also bring up the point with Cyborg and Green Lantern that they both have versatility and can be more affective in larger games. Most games I've played have been 2-3 player, so I don't have much experience in larger games due to schedule differences with friends.

Do you find Wonderwoman difficult to use in larger games? In 2-3 player games, you almost get dibs on most villains that are not extremely sought after, which gives you a ton of cards to draw etc.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Anti-Monitor rule clarification.

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by LoneJericho

As it is, a player is loosing one of his cards and needs to spend power to get it back (or there is even a opportunity for the foes to get it) AND the Line-Up doesn't get refilled with new cards. That's kind of a strong Attack for the Anti-Monitor (just as he deserves). I'd even go one step further and woud make it a random card that needs to put in the Line-Up.
The way you play it, it's more of a Bonus for the players instead of a disadvantage in the long run because there are more cards in the Line-Up to choose from every turn.

Reply: DC Comics Deck-Building Game:: General:: Re: Rank the heroes!

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by jbabel

I basically agree with Lunar with the exception that i put MM probably either right above or below WW. And Supes is pretty damn close to being below flash in my opinion. I still cannot figure why it's every different instead of every, the only reason must be because in playtesting some douche pulled off a massive kick abuse combo because as stated, there are only 16 super powers in the deck otherwise and EVERYBODY wants them, it's not a batmobile or nth metal that'll sit in the lione-up all game for bats or cyborg to grab.
Supes needs a massive buff (as does flash).

Reply: DC Comics Deck-Building Game:: General:: Re: A few expansion ideas

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by Gislef

More Super Powers.

All that there are currently are Superman's powers (even if his picture isn't on the cards).

Where's Teleportation? Stretching? Energy Blast? Plant Control? Shadow Form? Transmutation? Deflection? Mind Control? Telepathy?

Although we admit, there doesn't seem to be a point in making the deck bigger. But custom villain/game-winning decks seem to be a viable approach. You could build an expansion around several totally different ways to end the game and/or win.

Reply: DC Comics Deck-Building Game:: General:: Re: copy of this w/ promo?

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by Stix_Remix

I opened a ticket with Cryptozoic about this, and this was their response:
Any retail store can receive these promo cards simply by contacting me by submitting a ticket through our customer service portal (http://cryptozoic.kayako.com/). They will then be welcome to distribute the promos to customers who have purchased the game. We appreciate your support of the local game stores and want to make sure that you receive one of these exciting promo cards. Feel free to forward to information on to any of the local stores in your area.

Thank you for enjoying our games!

Sara Erickson
Retailer Relations Manager
Cryptozoic Entertainment

Reply: DC Comics Deck-Building Game:: General:: Re: A few expansion ideas

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by LittleScandal

Gislef wrote:

More Super Powers.

All that there are currently are Superman's powers (even if his picture isn't on the cards).

Where's Teleportation? Stretching? Energy Blast? Plant Control? Shadow Form? Transmutation? Deflection? Mind Control? Telepathy?
Don't forget super stregnth (for wonder woman)! And the invisible plane! Oh!!! Therymiscara for a location!

Reply: DC Comics Deck-Building Game:: General:: Re: A few expansion ideas

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by DrNate

We need way more oversized heroes. The choices now seem pretty flimsy. The Super Villain deck needs Larfleeze, to keep Sinestro and Atrocitus company. Saint Walker, too. No deluding myself that he is important enough to justify a Superhero, but I can live with him being a regular hero. No more promo Superheroes, if you want promos, maybe a really awesome and deadly supervillain to add to that deck.

I think we'd better just enjoy what we have for the time being, Cryptozoic doesn't appear too good at getting things out as planned. Which is a shame, because I'd really like (need?) more DCDB.

Reply: DC Comics Deck-Building Game:: General:: Re: A few expansion ideas

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by Jlerpy

LittleScandal wrote:

Gislef wrote:

More Super Powers.

All that there are currently are Superman's powers (even if his picture isn't on the cards).

Where's Teleportation? Stretching? Energy Blast? Plant Control? Shadow Form? Transmutation? Deflection? Mind Control? Telepathy?
Don't forget super stregnth (for wonder woman)!


Super Strength is already in the game...

And the invisible plane!


Cute.

Oh!!! Therymiscara for a location!


Yes!
Now, what would it do?

Reply: DC Comics Deck-Building Game:: General:: Re: Rank the heroes!

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by ThorPowers

Huh, of the 3 games I've played, Flash has won 2 of them. I think this is because Flash also had 2 locations as well. Locations are even more powerful in combination with Flash.

Reply: DC Comics Deck-Building Game:: General:: Re: Rank the heroes!

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by Cranekick

If Flash has locations, it can help flash play a lot better. However, locations are pretty highly sought after and they are very limited in the deck. Basically anything that allows you to draw cards, other Heros will want, because they are useful for everyone. The only draw card I would mull over is Kid Flash who basically only replaces himself, but if you're flash you can get 2 cards for him instead.

That being said, I always love trying to win as an underdog.
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