Quantcast
Channel: DC Deck-Building Game | BoardGameGeek
Viewing all articles
Browse latest Browse all 9076

Reply: DC Comics Deck-Building Game:: Reviews:: Re: An Honest Review of DC Comics Deck-Building Game

$
0
0

by NephAF

Ender Wiggin wrote:



In your opinion, which heroes are "really strong," which are "mediocre," and which are "downright terrible." And why do you feel that way about each?

EDIT: I've tried all the heroes multiple times and feel like they are pretty balanced.


I posted this in a different thread but I guess it would have been helpful to put it up here as well.

Tier 1

Martian Manhunter - Easiest way to get +3 power early in a game, and late game if he can draw some cards has the potential for +6 (although it is pretty rare). He starts fast and just keeps going, also if he is focusing on villains then his attacks are slowing the opponent, but if Wonder Woman is in the game he can easily go after heroes as well.

Cyborg - He is super-flexible, can get equipment or powers for a bonus, lets you buy the best card on the table, doesn't pigeon-hole you down one path. I think he is the best. He has been strong in every game.

Wonder Woman - Easy Opportunity for big hands to kill supervillans certainly the most consistent, also her attacks will slow other players down.

Tier 2

Aquaman - A beast out of the gate, getting his cards right away can give him a huge edge in the beginning. He trails off towards the end of the game but by that time he usually has a good lead.

Batman - +1 for every equipment is no slouch, the downside is the equipment is often very sought after for either its defensive abilities, deck stacking abilities (the trident) or boss killing abilities (the bow) so it can be hard for him to build up a lot of it. The other downside is that the equipment that is easy for him to get is subpar.

Superman - It was hard to rank him above or below Batman they are really similar Superman can be a beast if the right cards come up for him but again, often those powers are really sought after and others are buying them so often his power is netting you a +2 at most.

Tier 3

Green Lantern
- A late game player, by the time his ability is useful you are too far behind. Almost the worst hero of the bunch, you really need some lucky draws to win with this guy.

Flash
- The potential for the best hero ever, but often he is completely useless. If he can get an early Kid Flash and Superspeed or a location then he has the chance to dominate, however there is only nine or ten cards in the deck that let you draw cards ON YOUR TURN, which is a huge drawback to his ability. I played with him last night and didn't use his ability once the entire game because others were buying the cards i needed.

To try and balance the heroes we have added some house rules, namely Martian doesn't get +6 ever, so he either gets 3 from 2 villans or 3 from two heroes not both, don't know if it brings him down enough he is still very strong.

Green Lantern gets +1 power from having 2 different card titles, or +3 from having 3, this helps him in the early game not get so far behind.

The Flash is a tough one because if the right cards come then he can be insane, but if he doesn't see the draw then he is worthless so we made his ability function on other players turns as well so he gets some extra benefit from defense cards, will need to test it more this might be too strong, but even with these changes last night he didn't get out of hand and he even had a mid game location.

Viewing all articles
Browse latest Browse all 9076

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>