by LunarKnite
jbabel wrote:
I basically agree with Lunar with the exception that i put MM probably either right above or below WW. And Supes is pretty damn close to being below flash in my opinion. I still cannot figure why it's every different instead of every, the only reason must be because in playtesting some douche pulled off a massive kick abuse combo because as stated, there are only 16 super powers in the deck otherwise and EVERYBODY wants them, it's not a batmobile or nth metal that'll sit in the lione-up all game for bats or cyborg to grab.
Supes needs a massive buff (as does flash).
Supes needs a massive buff (as does flash).
The biggest reason Superman doesn't have +1 power for every time he plays a Super Power is because he can then infinite loop cards. Not only are Kicks easily bought and always available until they run out, Superman can also use X-Ray Vision, and if lucky, get either Clayface or another X-Ray Vision. That would effectively give Superman infinite power if he keeps going back and forth, if I'm not mistaken.
Also, I do put Wonder Women low because she is tough to get going in a 4-5 player game. The only villains that aren't sought after by other players are the 2 and 3-cost Villains, because they don't add much. Granted, Villains do make up most of the cards able to be bought, but my biggest problem with WW is that once you buy the Villains and your next turn is over, the Villains aren't doing anything else.
The reason why I have The Flash last is simply because he requires those draw cards, and they are all highly sought after. The Fastest Man Alive card is one of the best cards in the game for the draw 2 cards for only 5 Power, and Kid Flash is usually bought because it's one of the few 2 Cost cards in the game. If Flash manages to have a location and specialize in trying to get mainly that card type then he does well, but he is too dependent on Location cards, of which there are only 5 and are possibly the MOST wanted cards in the main deck aside from Heat Vision/Lobo and the 5 VP cards.