by Jlerpy
BoredGaemGeek wrote:
- The Flash -
Easily one of the weakest Superheroes, The Flash receives an update to allow for some ridiculous chains. His ability as we play it is:
You go first. Whenever a card tells you to draw a card, draw an additional card.
The important distinction is that there is no limit to how many extra draws could happen per turn. Because of the scarcity of card-drawing effects and the fact that card-drawing cards benefit any strategy (causing them to be bought frequently by all players), playing The Flash still requires a lot of hard decisions to be made. Playing 8-15 cards per turn is not uncommon for The Flash. This makes for an exciting and suspenseful style.
Rulings
- The Flash is also triggered by Defense cards that cause you to draw.
- The Flash is not triggered by other Superheroes (in game variants where you have multiple Superheroes)
Easily one of the weakest Superheroes, The Flash receives an update to allow for some ridiculous chains. His ability as we play it is:
You go first. Whenever a card tells you to draw a card, draw an additional card.
The important distinction is that there is no limit to how many extra draws could happen per turn. Because of the scarcity of card-drawing effects and the fact that card-drawing cards benefit any strategy (causing them to be bought frequently by all players), playing The Flash still requires a lot of hard decisions to be made. Playing 8-15 cards per turn is not uncommon for The Flash. This makes for an exciting and suspenseful style.
Rulings
- The Flash is also triggered by Defense cards that cause you to draw.
- The Flash is not triggered by other Superheroes (in game variants where you have multiple Superheroes)
This seems almost certainly too strong. Yes, the other draw cards will be in contention, but I don't think you can rely on that to balance this.