by Jlerpy
BoredGaemGeek wrote:
- 2 Player Variant: Three-Game Round -
This variant has become the standard for 2 player games we play. It allows for multiple strategies and is more forgiving to those with bad luck.
GAME ONE: Superhero Switch
Players set up for the game as usual but do not choose a Superhero. The Superheroes are shuffled and placed face-down in a stack. The game plays as normal with the addition of these rules:
1. A player without a Superhero may pay 4 Power on his or her turn to buy a Superhero. They draw the top card from the face-down Superhero stack.
2. A player with a Superhero may pay 4 Power on his or her turn to switch their Superhero. At the end of their turn, they draw the top cards from the face-down Superhero stack. That becomes their new Superhero, and the old Superhero is shuffled into the face-down Superhero stack.
3. A player may pay 4 Power on his or her turn to force the other player to switch their Superhero. At the end of their turn, they draw the top cards from the face-down Superhero stack. That becomes the other player's new Superhero, and the old Superhero is shuffled into the face-down Superhero stack.
4. When the game is over, the Superhero that each player has is used in the next game as well (more details in the Game Two explanation).
This variant adds a few new layers to the strategy of the game and the round of three games. Players must choose when it is worth it to buy a Superhero, when it is worth it to force the opponent to switch, and how to end the game with a favorable Superhero for the next game.
This variant has become the standard for 2 player games we play. It allows for multiple strategies and is more forgiving to those with bad luck.
GAME ONE: Superhero Switch
Players set up for the game as usual but do not choose a Superhero. The Superheroes are shuffled and placed face-down in a stack. The game plays as normal with the addition of these rules:
1. A player without a Superhero may pay 4 Power on his or her turn to buy a Superhero. They draw the top card from the face-down Superhero stack.
2. A player with a Superhero may pay 4 Power on his or her turn to switch their Superhero. At the end of their turn, they draw the top cards from the face-down Superhero stack. That becomes their new Superhero, and the old Superhero is shuffled into the face-down Superhero stack.
3. A player may pay 4 Power on his or her turn to force the other player to switch their Superhero. At the end of their turn, they draw the top cards from the face-down Superhero stack. That becomes the other player's new Superhero, and the old Superhero is shuffled into the face-down Superhero stack.
4. When the game is over, the Superhero that each player has is used in the next game as well (more details in the Game Two explanation).
This variant adds a few new layers to the strategy of the game and the round of three games. Players must choose when it is worth it to buy a Superhero, when it is worth it to force the opponent to switch, and how to end the game with a favorable Superhero for the next game.
This sounds just awful. The different superheroes provide replay value as they inform your strategy. This just seems like it will make the superhero side of the game into a dull "take that".