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Reply: DC Comics Deck-Building Game:: General:: Re: DC Comics Deck-Building Game: Adjustments and Revisions for the Advanced Gamer

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by houjix1138

BoredGaemGeek wrote:

Hello, Casey! We completely agree; the Superheroes' values change depending on the amount of players in the game. This list is for 2 player value only, and the multiplayer list should be posted soon.

We're glad you picked up on the balancing of The Flash. As you said, he is now playable but retains his weakness.


Actually, I said it might make him more playable. Getting enough extra draw cards in one hand, let alone in your deck means that rarely is he going to get a second draw. He get's hated on too often in our games. Granted, like I said, most of my games consist of 4 players so draw cards are not going to last long. Other heroes just consistently generate more from their ability


BoredGaemGeek wrote:

Cards like Lobo and Super Strength are definitely powerful if gotten early, but we do not believe they make the same impact that Man of Steel does on the game. Lobo, Super Strength, Princess Diana, Dark Knight, etc are all very good cards at any point in the game. Man of Steel sways the game so forcefully that we felt it needed to change to preserve the integrity of the game. The fun-factor and flavor of the card were too good to dismiss completely though, in our opinion.


If you want to tone down MoS, make it only get 2 Super Powers back from the discard pile or even require them to be different Super Powers. That will stop all the Kick buying non-sense. It still makes it very strong without the complete ridiculousness of his current text or the need to relegate him to the SV stack.

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