Agen7_0range wrote:
After playing very frequently (no, seriously, this is almost soothing to play this game at this point!) I have adjusted the variant as follows:
1. You may only maintain one location as multiple locations make it easier to take out the SV's. Additionally it forces you to analyze your strategy and which location ay benefit you more.
2. You must take out the SV as soon as you get the power. This allows scoring to be consistent instead of bouncing around waiting for the weakness deck to get low.
3. I stopped playing with the Scarecrow/Poison Ivy weakness restocks just for the challenge. I find this keeps the scoring more consistent as well knowing that each game will last a maximum of 20 rounds and no more.
1. You may only maintain one location as multiple locations make it easier to take out the SV's. Additionally it forces you to analyze your strategy and which location ay benefit you more.
2. You must take out the SV as soon as you get the power. This allows scoring to be consistent instead of bouncing around waiting for the weakness deck to get low.
3. I stopped playing with the Scarecrow/Poison Ivy weakness restocks just for the challenge. I find this keeps the scoring more consistent as well knowing that each game will last a maximum of 20 rounds and no more.
I completely agree with you. This game is very soothing to play solo or with a group.
I use to put my locations in with the Villain's deck. They are randomly pulled and only 1 in play at a time. I try to pick at least 1 location that matches my style of play but most of the time they are all random. This randomness didn't give me a dead card in the deck or my hand and it added to the thematic storytelling of the game.