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Reply: DC Comics Deck-Building Game:: General:: Re: House Rules and playgroup adjustments.

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by KAM1138

bungeeboy wrote:

I noticed this too, and (as some stated above), I actually like the low amount of destruction. What has killed many deckbuilders for me is the deck slimming. Might as well call it a deck-replacing game if all you're doing is buying a few card and destroying the rest (two great examples of games where this ruins the game are Few Acres of Snow and Resident Evil).


Isn't the entire point of a deck-building game to make the most effective deck? Whether that requires it to be slim or not depends on the strategy I suppose.

My point is, replacing cards that aren't effective is an inherent part of the game. Take DC Deckbuilder for example--the Vulnerability card literally has no purpose, but to take up deck space. NOT thinning that card out is like drawing less cards--an inherent detriment.

KAM

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