Reply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by ninjadorgDiggetyDog46 wrote:Shouldn't something called "Impossible Mode" be more cooperative, rather than competitive? Why?
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by optimalbraindmgDiggetyDog46 wrote:Shouldn't something called "Impossible Mode" be more cooperative, rather than competitive? Yes, the expansion (Crisis) with impossible mode villains introduces...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by DiggetyDog46ninjadorg wrote:DiggetyDog46 wrote:Shouldn't something called "Impossible Mode" be more cooperative, rather than competitive? Why?Wouldn't trying to slow the other guy down just make it...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by optimalbraindmg Yeah, it is kind of awkward. It says it's for cooperative play only, but then says how it makes competitive play better/harder :) My guess is that the Crisis expansion will make the...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by StormKnight So anyone have an idea what "impossible mode" actually is?That website is showing an image of Heroes Unite, as there are no images for Crisis yet.Crisis Expansion is a 60 card and 14...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by nekobat In the Lord of the Rings DBG, the Impossible Mode Archenemies have more punishing attacks and there is a condition that will cause all players to lose. DC's Impossible Mode Super-Villains...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by StormKnightIn the Lord of the Rings DBG, the Impossible Mode Archenemies have more punishing attacks and there is a condition that will cause all players to lose. DC's Impossible Mode Super-Villains...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by mimiccwb we're missing the more important notes here...A) another expansion..and B)6 new super heroes!! Which one would have to assume includes Blue Beetle, Green Arrow, BatGirl (or Batwoman),One of...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by DiggetyDog46 I've only played this game a few times, but isn't it pretty easy to beat all the Supervillains? Do you often come close to running out the main deck? Do you never buy villains that that...
View ArticleReply: DC Comics Deck-Building Game:: Reviews:: Re: Fundação Meeple (Resenhas...
by badassbr obrigado :)o jogo é muito bom, mas é meio que uma salada mista de temavocê pode ser o Flash, que usou o batmóvel e a visão de raio-x junto com o coringa para derrotar o Brainiac??? é uma...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by nekobat It's already been spoiled that Batgirl is a Superhero in Heroes United.
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by Matt HyraDiggetyDog46 wrote:Right, but the way it's worded makes it seem like you are to use the "Impossible" villains for competitive play, not for cooperative. Crisis Mode uses Impossible...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Co-op and impossible mode...
by eunoia Anyway, it's a good news to the fans. I've really looking forward to it.
View ArticleReply: DC Comics Deck-Building Game:: Strategy:: Re: Favorite cards to put on...
by StormKnightPlaying a second Zatanna, seems to be a good way to put 3 Suicide Squads on the bottom to play in a turn.Assuming your draw order doesn't wind up splitting them anyway. :p
View ArticleThread: DC Comics Deck-Building Game:: General:: Card Sizes
by vampirekiller25 HiI'm looking to sleeve the cards and was wondering what are the sizes of cards in the main deck and also the sizes of the oversize hero cards. Also what you guys think is the best...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Card Sizes
by blackholexan Ultra Pro Standard (Magic Size) are just perfect por regular cards.Hero cards: I could not find sleeves of that size :(
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Card Sizes
by j3rmhttp://boardgamegeek.com/geeklist/164572/item/2916302#item29...Here is some good information on various card sleeves that work with this game.
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Card Sizes
by Agent P I used the geeklist above to find the sleeve sizes. The only problem it the main deck becomes very imbalanced in slick sleeves. Trying to find a solution for that, maybe a deck holder. For...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Card Sizes
by kermit450 I'm not 100% sure that these are the ones, as I was given them by a friend, but i think these:http://www.topps.com/ultra-pro-card-submission-semi-rigid-ho...are what I'm using for the...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Card Sizes
by dimedrlkermit450 wrote:I'm not 100% sure that these are the ones, as I was given them by a friend, but i think these:http://www.topps.com/ultra-pro-card-submission-semi-rigid-ho...are what I'm using...
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