Reply: DC Comics Deck-Building Game:: Reviews:: Re: Dear Dominion...
by toliveischrist77I'm not completely opposed to getting it, but knowing that the game play is focused more towards how you play card combos rather that superheroes battling supervillains via...
View ArticleReply: DC Comics Deck-Building Game:: Reviews:: Re: Dear Dominion...
by toliveischrist77JonJacob wrote:My concern is: Does Flash's ability suck? It seems really underpowered to me unless the perfect cards come up, I've seen Batman's ability suck in several games too...
View ArticleReply: DC Comics Deck-Building Game:: Reviews:: Re: Dear Dominion...
by TheCrippledWerewolftoliveischrist77 wrote:First of all is the theme.:snore:Oh, wait, sorry, zoned out for a second.So, it's Dominion with a super-hero them...:snore:(pretentious Euro fan disapproves...
View ArticleReply: DC Comics Deck-Building Game:: Reviews:: Re: Dear Dominion...
by nekobatTheCrippledWerewolf wrote:So, it's Dominion with a super-hero them...To be more precise, it's Ascension with a Superhero theme. No where near as boring as Dominion.
View ArticleReply: DC Comics Deck-Building Game:: Reviews:: Re: Dear Dominion...
by DrNateJonJacob wrote:DrNate wrote:Dear Rune Age, I'm keeping you. There's room for more than one deckbuilder in my life. No worries there. This game, and in fact all deckbuilders, scratch different...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: House rule...
by Jlerpy Another, similar idea, for a fast game with some build up: Designate some of the Supervillains as Archvillains. Separate them from the Supervillain deck, shuffle them and put 1 at the bottom...
View ArticleReply: DC Comics Deck-Building Game:: Reviews:: Re: Dear Dominion...
by jbwc So I've decided that I'm going to get the game after all. After comparing the two marvels 500 card deck to dc's 214 it really boils down to a time constraint for me- so I'm choosing dc. I'd...
View ArticleThread: DC Comics Deck-Building Game:: Rules:: Green Arrow scoring
by LORDs_diakonos Green Arrow says you get 5 points if you have 4 other herosLets say you have 3 other heroes and a second copy of the green arrow card. Are they worth 5 a piece as they copies count...
View ArticleThread: DC Comics Deck-Building Game:: Rules:: Reveal Keyword
by LORDs_diakonos Some cards say to reveal a card from hand OR discard but they do NOT mention where they go after that. Usually it is reveal from a foe and have a chance to play it. I saw the answer...
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: Reveal Keyword
by toliveischrist77 Hello! When a card says to discard a card (either from your hand or deck) it goes into your discard pile. If it just says to reveal then it will return to where it was revealed...
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: Green Arrow scoring
by toliveischrist77 I too had this question. I saw the designer answer in another thread somewhere (don't have it handy at the moment) that multiple copies of Green Arrow do work for each other. So if...
View ArticleThread: DC Comics Deck-Building Game:: Rules:: What to do with remaining...
by tacman88 Ok, so each hero gets 4 punch cards to start the game. What do you do with the rest of the punch cards? Do they go into the deck to be drawn and placed in the line up? Or back into the box,...
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: What to do with remaining...
by LORDs_diakonos you actually get 7 and 3 vulnerability.The rest are NOT used. You place to the side. You have them because the game plays up to 5
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: What to do with remaining...
by CABRISC Each starting deck should be 7 punch cards and 3 vulnerability cards. Extras of these should be left in the box.
View ArticleReply: DC Comics Deck-Building Game:: Reviews:: Re: Dear Dominion...
by jbwc I was thinking of using this image for the play mat (a nod to the Jim Lee X-Men cover):
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: Green Arrow scoring
by jbabel this is correct, otherwise it would be worded, '4 other non-green arrow heroes' or something like that if they didn't want other copies of himself to count.Same with utility belt.
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: What to do with remaining...
by jbabel the game comes with 36 punches (enough for 5 decks with 1 extra just in case there is an issue with one of the other). There is also an extra vuneralbility for the same reason.
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: Green Arrow scoring
by PaladinX13 Hi Jason,I accidentally posted the question in the general forum, but Matt Hyra kindly addresses it directly, here, and says the following interpretation is correct:---"At the end of the...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: House rule...
by PaladinX13 re: High power super-villains last - I agree that it can be anticlimactic thematically, the potential issue is the same one the designers tried to stave off by making Ra's Al Ghul...
View ArticleReply: DC Comics Deck-Building Game:: Reviews:: Re: Dear Dominion...
by Bahimironjbwc wrote:So I've decided that I'm going to get the game after all. After comparing the two marvels 500 card deck to dc's 214 it really boils down to a time constraint for me- so I'm...
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