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Reply: DC Comics Deck-Building Game:: Reviews:: Re: A Wargamer's Perspective: DC Deckbuilder

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by Ronaldo

Nah, it is awesome. Legendary is more thematic but has a long set up time. DC is always ready to go, had a solid gameplay and most cards are intrinsically thematic. I'll probably be getting rid of many games in the bear future. Definitely keeping DC, probably keeping Legendary, not keeping Dominion.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: A Wargamer's Perspective: DC Deckbuilder

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by Tacullu64

Ronaldo wrote:

Nah, it is awesome. Legendary is more thematic but has a long set up time. DC is always ready to go, had a solid gameplay and most cards are intrinsically thematic. I'll probably be getting rid of many games in the bear future. Definitely keeping DC, probably keeping Legendary, not keeping Dominion.


I'm not a huge fan of either, but I definitely prefer legendary. I'm with you on Legendary's long set up time. I did not get the theme at all for DCDBG, although the artwork was great. I just felt like I was doing math. Now, that is pretty much what a deck builder is at its core, but it's important for that to be covered with theme and additional mechanics so it doesn't feel like a math game. DCDBG didn't do that for me so I tried to find it a home where it would be appreciated. It wasn't the first game that didn't agree with me and it wasn't the last either. Sometimes when I make impulsive purchases it works out and sometimes it doesn't.

Reply: DC Comics Deck-Building Game:: Reviews:: Re: A Wargamer's Perspective: DC Deckbuilder

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by TheGreatHamEl

Ronaldo wrote:

Nah, it is awesome. Legendary is more thematic but has a long set up time. DC is always ready to go, had a solid gameplay and most cards are intrinsically thematic. I'll probably be getting rid of many games in the bear future. Definitely keeping DC, probably keeping Legendary, not keeping Dominion.


DCDBG is a thematic mess.

File: DC Comics Deck-Building Game:: DC Deck-Building Game - Full Set List

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by dimedrl

"The Clown Prince of Crime" potentially creates an endless circuit. Since step two loops back on itself with each player, it can create a situation where the first person passes two cards to the second person, then that person passes a different card to the third person, the third person passes a different card to the first person, the first person passes a different card to the second person, and the second person passes one of the original two cards they got from the first person to the third person since at this point those two cards can now be targeted. And the loop begins. This can keep vulnerabilities and weaknesses cycling indefinitely. Especially at a table with a number of people who can't say no and put a stop to the cycle.

Thread: DC Comics Deck-Building Game:: Rules:: Starro's ability

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by AZBarbarian

So, when you play other players cards using Starro's ability, do they return to your discard pile or to the original owner's discard pile?

Reply: DC Comics Deck-Building Game:: Rules:: Re: Starro's ability

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by eunoia

AZBarbarian wrote:

So, when you play other players cards using Starro's ability, do they return to your discard pile or to the original owner's discard pile?


Original. It would be very strong if you can steal people's card that way.

Thread: DC Comics Deck-Building Game:: Variants:: Custom Watchmen heroes


Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Watchmen heroes

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by Dormammu

Interesting ideas, though your wording is somewhat wonky. I think you could clean up the wording a lot on all of those cards. Silk Spectre seems weak unless the Kick is meant to go to your Hand when you Gain it.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by kshock68

andjosh05 wrote:






If any of these seem overpowered, feel free to make suggestions. I'm hoping to create one of these expansions for each core set.


These are great! Cheetah seems balanced, but I can see how Poison Ivy could be a tad overpowered. We'll playtest both and see how they work out.

We started playing a couple of months ago (I know, late to the party), and just picked up Forever Evil. There are plenty of female Heroes to play, once you expand upon the base set, but my wife, daughter, daughter-in-law, and granddaughter are all aching to play some lady villains.

I wish I knew how to use Photoshop, because I think a playable Circe Super Villain would be in order.


Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Watchmen heroes

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by twall

Yeah reading them over again the wording was a bit off. We tried SS with the kick card going into your hand but it proved that it was overpowered early in the game that way. So we reworded it to just gaining the kick.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Watchmen heroes

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by Jlerpy

Dr Manhattan seems overly random and probably weak.

Nite Owl sends strong, if awkwardly worded.

I'm not sure I actually get what Ozymandius does.

Rorschach seems good for turning over your first couple of hands to curb your new cards in fast, and definitely worthwhile if you draw all your Vulnerabilities in your first hand. Not so sure about later. Maybe in a game with solid scrapping, so people are likely to have ditched their Starters.

Doesn't seem like Silk Spectre needs the cost limitation.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Watchmen heroes

Thread: DC Comics Deck-Building Game:: General:: too many cards!!!!

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by dristanmord

There are so many cards for this game between all of the different sets that it makes it difficult to shuffle and setup. Does anyone have an idea to simplify this? Is there a formula where you can use only a certain number of each type? Open to suggestions

Reply: DC Comics Deck-Building Game:: General:: Re: too many cards!!!!

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by ninjadorg

Don't mix the sets' main decks, just choose which you want to play each game.

Reply: DC Comics Deck-Building Game:: General:: Re: too many cards!!!!

Thread: DC Comics Deck-Building Game:: Rules:: Dr. Light Question

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by WallyWampa

"First Appearance - Attack: Each player gains a Weakness. If one or more players avoid this Attack, reveal a new Super-Villain, and then shuffle this card into the Super-Villain stack."

What if he is last Super Villain and is defended against by a player? No other villains to shuffle him into.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Dr. Light Question

Reply: DC Comics Deck-Building Game:: General:: Re: too many cards!!!!

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by Dormammu

ninjadorg wrote:

Don't mix the sets' main decks, just choose which you want to play each game.

There is a certain wisdom in this. Certainly the decks are designed to work as self-contained games. The reason I combine my sets rather than playing them separately is that I think the first standalone set is the best and the others are too cute.

What I mean by that is that they introduce mechanisms and use them to such a heavy degree that the game becomes about the player who best hits the combos using those mechanisms. There is less ability to come up with your own deck. In Forever Evil, you just want things that combo of destroying and hopefully generate VP. In Teen Titans, you want the best Ongoing cards and lots of stuff that recycles things from your discard back into your hand or play. And who knows what Heroes United wants. Power rings maybe? That set is poorly balanced in general.

But they all have sweet cards that can spice up the original base game by mixing them together.

Reply: DC Comics Deck-Building Game:: General:: Re: Please could you identify these heroes for me?

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